Head Taker is an Uncommon Magic Attack champion from the Barbarians, built as a damage dealer and crowd control. In battle the kit pushes enemies' Turn Meters back. Its damage scales from ATK.
Damage dealerCrowd control
Where Head Taker helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 10 skill books to max every skill; each book upgrades a random skill.
A2 Weakling!: effect chance 50% → 75%
+50% damage / healing in total across the skills
A1
Carve Up
Attacks 1 enemy.
Damage 5.2×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
A2
Weakling!
Cooldown 4
Attacks 1 enemy. Has a 50% chance of decreasing the Turn Meter by 20%.
Damage 7.5×ATK
Skill books (6)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Buff/Debuff Chance +15%
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Head Taker's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.