Leader auraIncreases allies' DEF in all battles by 35%
Overview
Alaz the Sunbearer is a Mythical Force Defense champion from the Barbarians, built as a debuffer, buffer and healer. In battle the kit destroys enemy MAX HP, heals allies, places [HP Burn], [Provoke], [True Fear] and gives allies [Block Damage], [Increase DEF], [Increase RES]. As leader: increases allies' DEF in all battles by 35%.
DebufferBufferHealerCrowd controlProtector
Where Alaz the Sunbearer helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Attacks all enemies. Before attacking, places a 60% [Increase DEF] buff on all allies for 2 turns.
Places an extra hit on targets with less than 50% HP after the first hit. If the target’s HP is equal to or higher than 50% after the first hit, destroys the target’s MAX HP by 30% of the damage inflicted instead.
Damage 4.2×DEF
Skill books (2)
Level 2: Damage +20%
Level 3: Cooldown -1
A3
Searing Glare
Cooldown 4 → 3 with books
Places a [Provoke] debuff on a target enemy for 2 turns. This debuff cannot be resisted if the target has less than 50% HP.
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive
Heart of Heavens [P]
Ascension 3
Increases this Champion’s HP by 6 for every 1 DEF they have when in their Alternate Form.
Increases the chance of enemy skills not activating when under [Fear] or [True Fear] debuffs by 20%, while also under a [HP Burn] debuff.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Alaz the Sunbearer's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
HP%- Bigger HP pool to soak hits for the team.
DEF%- Every point of DEF cuts the damage taken.
SPD- Protection, taunts and buffs only help if they come in time.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Tempus Morbidia- Enemy turn-meter reduction and steals work less well on the wearer - useful where a slow support is easy prey.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Tempus Morbidia- Enemy turn-meter reduction and steals work less well on the wearer - useful where a slow support is easy prey.