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Magic

Arne the White

Leader auraIncreases allies' ACC in all battles by 80

Overview

Arne the White is a Mythical Magic Attack champion from the Barbarians, built as a damage dealer, debuffer and buffer. In battle the kit destroys enemy MAX HP, can take extra turns, fills allies' Turn Meters, places [Decrease DEF], [Stun], [Provoke] and gives allies [Block Damage], [Increase ACC], [Increase ATK]. Its damage scales from ATK. As leader: increases allies' ACC in all battles by 80.

Damage dealerDebufferBufferCrowd controlTurn meterProtector

Where Arne the White helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

10/10

Book value

Worth books early. 10 skill books to max every skill; each book upgrades a random skill.

  • A2 White-Hot Rage: cooldown 4 → 3
  • A3 Arctic Howl: cooldown 5 → 4
  • A2 Goading Roar: cooldown 4 → 3
  • A3 Glacial Rupture: cooldown 4 → 3
  • +80% damage / healing in total across the skills

Form 1 (Magic)

A1

Song of Steel

Attacks 1 enemy. Places an extra hit if the target is under a [Deathbrand] debuff.

Decreases the target’s HP and DEF by 10% (stacks up to 30%). This effect does not work against Bosses.
Damage 4×ATK
Skill books (1)
  1. Level 2: Damage +20%
A2

White-Hot Rage

Cooldown 4 → 3 with books
Attacks 1 enemy. Before attacking, places a [Block Passive Skills] debuff for 1 turn. Will ignore 50% of the target’s DEF, as well as [Block Damage] and [Unkillable] buffs.

If the initial target is killed, will repeat the attack against all enemies and ignore 25% of each target’s DEF. Will also decrease the cooldown of the Arctic Howl skill by 2 turns if the initial target is killed while under a [Deathbrand] debuff.
Damage 6×ATK
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Cooldown -1
A3

Arctic Howl

Cooldown 5 → 4 with books
Places a 50% [Increase ATK] buff and a 50% [Increase ACC] buff on all allies for 3 turns.

Places a [Deathbrand] debuff on all enemies for 2 turns.

Then grants an Extra Turn.
Skill books (2)
  1. Level 2: Ignore RES +20%
  2. Level 3: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Passive

Will Of The Tundra [P]

Ascension 3Cooldown 5
[Passive Effect]

Enemies under a [Deathbrand] debuff receive 20% more damage and inflict 20% less damage. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

This Champion is immune to [Freeze], [Stun] and [Provoke] debuffs.

[Active Effect]

Whenever this Champion is killed, revives them with 50% HP, 100% Turn Meter, and places a [Block Damage] buff on them for 1 turn.

Form 2 (Magic)

A1

Tempest Of Swords

Attacks 1 enemy 2 times. Places a [Stun] debuff for 1 turn.

If this Champion’s MAX HP is equal to or higher than the target’s, this debuff cannot be resisted.
Damage 0.12×HP + 1.4×ATK
Skill books (1)
  1. Level 2: Damage +20%
A2

Goading Roar

Cooldown 4 → 3 with books
Places a [Provoke] debuff on all enemies for 1 turn. If the target is a Boss, places a [Provoke] debuff for 2 turns instead. If this Champion’s MAX HP is equal to or higher than the target’s, these debuffs cannot be resisted.

Places a 25% [Strengthen] buff on all allies for 2 turns. Also places a [Counterattack] buff on this Champion for 2 turns.
Skill books (2)
  1. Level 2: Ignore RES +20%
  2. Level 3: Cooldown -1
A3

Glacial Rupture

Cooldown 4 → 3 with books
Attacks all enemies. Before attacking, places a 60% [Decrease DEF] debuff on all enemies for 2 turns. If this Champion’s MAX HP is equal to or higher than the target’s, this debuff cannot be resisted.

This attack deals single-target damage to each target individually, rather than AoE damage. Will ignore 30% of each target’s DEF. Places an extra hit on Bosses, and enemies under [Stun] or [Provoke] debuffs. If a target is a Boss, or is under [Stun] or [Provoke] debuffs, will ignore 50% DEF instead.
Damage 0.35×HP + 1.4×ATK
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive

Bear-Heart [P]

Ascension 3Cooldown 2
[Passive Effect]

Increases this Champion's MAX HP and DEF by 20% for every dead enemy and ally, including Bosses and their minions, in battle (stacks up to 100%).

Immune to [Freeze], [Stun] and [Provoke] debuffs.

[Active Effect]

Whenever an enemy attempts to place a [Freeze], [Stun] or [Provoke] debuff on this Champion, instantly activates the Glacial Rupture skill. This will not put the Glacial Rupture skill on cooldown.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Arne the White's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. ACC - To land [Decrease DEF], [Stun], [Provoke] - a resisted debuff does nothing.
  3. C.RATE - Up to 100%: every crit multiplies the hit.
  4. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  5. ATK% - The skills' damage scales from ATK.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: ATK +15%, Lifesteal effect, Cruel effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.

How blessings work

Relics

  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.
  • Mind of Marquat - Hits can place [Fatigue], which slows an enemy's turn meter - useful against enemies that can be fatigued.
  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. ATK% - The skills' damage scales from ATK.
  5. ACC - To land [Decrease DEF], [Stun], [Provoke] on Arena defenders, who usually have high RES.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.

How blessings work

Relics

  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.
  • Mind of Marquat - Hits can place [Fatigue], which slows an enemy's turn meter - useful against enemies that can be fatigued.
  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Arne the White.

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