Leader auraIncreases allies' SPD in the Arena by 28%
Overview
Armanz the Magnificent is a Legendary Magic Support champion from the Barbarians, built as a damage dealer, debuffer and crowd control. In battle the kit lengthens enemy cooldowns, pushes enemies' Turn Meters back, strips enemy buffs and places [Stun]. Its damage scales from ATK. As leader: increases allies' SPD in the Arena by 28%.
Damage dealerDebufferCrowd control
Where Armanz the Magnificent helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 11 skill books to max every skill; each book upgrades a random skill.
A3 For My Next Trick!: cooldown 5 → 3
A2 Greatest Hits: cooldown 4 → 3
A3 For My Next Trick!: effect chance 75% → 100%
A1 Wyrd Blade: effect chance 35% → 55%
+40% damage / healing in total across the skills
A1
Wyrd Blade
Attacks 1 enemy.
Has a 35% chance of increasing the cooldown of a random active skill by 2 turns.
Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown.
Damage 4×ATK
Skill books (4)
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
A2
Greatest Hits
Cooldown 4 → 3 with books
Attacks all enemies.
Steals all the Turn Meter of each target, except enemies under [Sheep] debuffs. Also places a [Stun] debuff for 1 turn on all enemies not under a [Sheep] debuff.
Damage 4.2×ATK
Skill books (3)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
A3
For My Next Trick!
Cooldown 5 → 3 with books
Places a [Sheep] debuff on an enemy for 1 turn. This debuff cannot be blocked.
Then, has a 75% chance of removing all buffs from all enemies. Fills this Champion’s Turn Meter by 5% for each buff removed.
Skill books (4)
Level 2: Buff/Debuff Chance +10%
Level 3: Cooldown -1
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Passive
Master of Ceremonies [P]
Ascension 3
Whenever a [Sheep] debuff is removed or expires on an enemy, increase the cooldown of a random active skill on that enemy to its max.
Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown.
If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Armanz the Magnificent's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Stun] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.