Leader auraIncreases allies' RES in all battles by 60
Overview
Alsgor Crimsonhorn is a Legendary Force HP champion from the Barbarians, built as a buffer, healer and crowd control. In battle the kit heals itself, keeps the team healing over time, strips enemy buffs, heals allies, places [Decrease SPD] and gives allies [Block Damage], [Continuous Heal]. As leader: increases allies' RES in all battles by 60.
BufferHealerCrowd control
Where Alsgor Crimsonhorn helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Also places a [Block Damage] buff on all allies for 2 turns.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Passive
Trammel
Ascension 3
When attacked, has a 50% chance of placing a 30% [Decrease SPD] debuff on the attacker for 2 turns.
The chance increases to 100% if Jetni the Giant is on the same team.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Alsgor Crimsonhorn's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- A support's value is how often it acts.
HP%- The damage scales from HP - and it keeps the champion alive.
RES- Shrugs off enemy debuffs.
ACC- Optional - only the A1 places [Decrease SPD], so other stats come first.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.