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Force

Heiress

Leader auraIncreases allies' SPD in Dungeons by 16%

Overview

Heiress is a Rare Force Attack champion from the High Elves, built as a damage dealer, buffer and cleanser. In battle the kit can take extra turns, removes debuffs from allies and gives allies [Increase SPD]. Its damage scales from ATK. As leader: increases allies' SPD in Dungeons by 16%.

Damage dealerBufferCleanser

Where Heiress helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

AreaFitBecause the kit has
Nether Spider
Doom Tower
Good fit
Hydra
Core
Can help
Faction Wars
Core
Can help
Arena
PvP
Can help
Campaign and dungeon waves
Campaign
Can help
Spider's Den
Dungeons
Can help
Phantom Shogun's Grove
Dungeons
Can help
Scarab King
Doom Tower
Can help
Celestial Griffin
Doom Tower
Can help
Dark Fae
Doom Tower
Can help

Skills

1/10

Book value

Low priority - books mostly add damage. 8 skill books to max every skill; each book upgrades a random skill.

  • A2 Exhortation: effect chance 60% → 100%
  • +20% damage / healing in total across the skills
A1

Bullseye

Attacks 1 enemy. Grants an Extra Turn if the target is killed.
Damage 3×ATK
Skill books (4)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Damage +5%
  4. Level 5: Damage +5%
A2

Exhortation

Ascension 3Cooldown 3
Removes 1 random debuff from all allies. Has a 60% chance of placing a 30% [Increase SPD] on all allies for 2 turns.
Skill books (4)
  1. Level 2: Buff/Debuff Chance +10%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Buff/Debuff Chance +10%
  4. Level 5: Buff/Debuff Chance +10%
Passive

Avenger [P]

Cooldown 1
Counterattacks the attacker when an ally is attacked.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Heiress's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. ATK% - The skills' damage scales from ATK.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: ATK +15%, Lifesteal effect, Cruel effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerATKFlat ATK

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES against crowd control.

Blessings

  • Heavencast - Strong on attackers that keep many buffs on themselves; weak for a champion that rarely carries buffs.
  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.
  • Cruelty - Many hits per turn means the target's DEF melts away; best on multi-hit attackers and in long boss fights.

How blessings work

Relics

  • Chronocube - Once per battle it can give two turns in a row (then skips the next one) - best on a champion whose double turn sets up the team, such as an opening buff or a big hit.
  • Torch of Thralldom - Raises the wearer's stats for each ally of the same faction - strong on teams built around a single faction.
  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. ATK% - The skills' damage scales from ATK.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerATKFlat ATK

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5RetributionCounterattacks after a big hit.
  6. T6Unshakeable+50 RES against crowd control.

Blessings

  • Heavencast - Strong on attackers that keep many buffs on themselves; weak for a champion that rarely carries buffs.
  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.
  • Cruelty - Many hits per turn means the target's DEF melts away; best on multi-hit attackers and in long boss fights.

How blessings work

Relics

  • Chronocube - Once per battle it can give two turns in a row (then skips the next one) - best on a champion whose double turn sets up the team, such as an opening buff or a big hit.
  • Torch of Thralldom - Raises the wearer's stats for each ally of the same faction - strong on teams built around a single faction.
  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Heiress.

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