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Spirit

Sabrael the Distant

Leader auraIncreases allies' SPD in the Arena by 33%

Overview

Sabrael the Distant is a Mythical Spirit Support champion from the High Elves, built as a damage dealer and crowd control. In battle the kit steals enemy buffs, lengthens enemy cooldowns, pushes enemies' Turn Meters back, can take extra turns and places [Sleep]. Its damage scales from ATK. As leader: increases allies' SPD in the Arena by 33%.

Damage dealerCrowd control

Where Sabrael the Distant helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

AreaFitBecause the kit has
Arena
PvP
Strong fit
Sand Devil's Necropolis
Dungeons
Good fit
Scarab King
Doom Tower
Good fit
Eternal Dragon
Doom Tower
Good fit
Clan Boss
Core
Can help
Faction Wars
Core
Can help
Campaign and dungeon waves
Campaign
Can help
Dragon's Lair
Dungeons
Can help
Ice Golem's Peak
Dungeons
Can help
Minotaur's Labyrinth
Dungeons
Can help
Nether Spider
Doom Tower
Can help
Dark Fae
Doom Tower
Can help

Skills

9/10

Book value

Worth books early. 10 skill books to max every skill; each book upgrades a random skill.

  • A2 Perfection In Motion: cooldown 4 → 3
  • A3 Sneer of Disdain: cooldown 5 → 4
  • A2 Pinions of Wrath: cooldown 4 → 3
  • A3 You Will Weep: cooldown 4 → 3
  • +60% damage / healing in total across the skills

Form 1 (Spirit)

A1

Hypnotic Bladework

[Active Effect]

Attacks 1 enemy.

Places a [Sleep] debuff on the target for 1 turn.

[Passive Effect]

Instantly activates this skill against the enemy with the highest Turn Meter whenever an enemy's Turn Meter is increased by a skill. Occurs once per turn.
Damage 4×ATK
Skill books (1)
  1. Level 2: Ignore RES +20%
A2

Perfection In Motion

Cooldown 4 → 3 with books
Attacks all enemies 2 times.

Each hit steals all buffs from all enemies.

Then applies a [Buff Spread] effect, taking all buffs from this Champion and placing them on all allies.
Damage 2.2×ATK
Skill books (2)
  1. Level 2: Ignore RES +20%
  2. Level 3: Cooldown -1
A3

Sneer of Disdain

Cooldown 5 → 4 with books
Attacks all enemies 2 times.

Each hit increases the cooldown of 1 of each enemy’s skills to the maximum. Also decreases the Turn Meters of all enemies by 30%.

Then grants an Extra Turn.
Damage 2.2×ATK
Skill books (2)
  1. Level 2: Ignore RES +20%
  2. Level 3: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Alternate Form.

Then grants an Extra Turn.
Passive

Is That... It? [P]

Ascension 3
This Champion receives no damage when attacked by enemies, including Bosses and their minions, out of their active turn.

All allies except this Champion deal 3% more damage for each enemy skill that has had its cooldown increased by this Champion (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Form 2 (Spirit)

A1

Wrath of Superiority

[Active Effect]

Attacks 1 enemy 3 times. Will ignore [Block Damage] and [Unkillable] buffs.

[Passive Effect]

Instantly activates this skill against an enemy whenever that enemy receives a [Block Damage] or [Unkillable] buff, or have their death prevented by themselves or allies. Occurs once per turn.
Damage 1.5×ATK
Skill books (1)
  1. Level 2: Damage +20%
A2

Pinions of Wrath

Cooldown 4 → 3 with books
Attacks all enemies 2 times. Before attacking, swaps HP with a target enemy.

For this skill, increases this Champion’s ATK and decreases all enemies’ DEF by a percentage equal to the percentage of HP swapped.
Damage 2.5×ATK
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Cooldown -1
A3

You Will Weep

Cooldown 4 → 3 with books
Attacks all enemies 2 times. Will ignore 25% of the target’s DEF.

Before attacking decreases the value of any [Stone Skin], [Shield], and [Magma Shield] buffs by 75%. This effect cannot be resisted if target has any skill on cooldown.

Places a protected [Shield] buff on this Champion for 2 turns. The value of the [Shield] is proportional to this Champion’s ATK.
Damage 2.1×ATK
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Base Form.

Then grants an Extra Turn.
Passive

Behold My Majesty [P]

Ascension 3
This Champion’s attacks are always critical against enemies that have any skills on cooldown.

This Champion’s skills deal 3% more damage for each turn of cooldown remaining on all enemy skills.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Sabrael the Distant's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. ATK% - The skills' damage scales from ATK.
  5. ACC - Optional - only the A1 places [Sleep], so other stats come first.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: ATK +15%, Lifesteal effect, Cruel effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerATKFlat ATK

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES against crowd control.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Life Harvest - A counter to revives: only useful against enemies that can come back.

How blessings work

Relics

  • Hammer of Ending - A hard hit can add a guaranteed 1-turn [Stun]; works on ordinary enemies, not on bosses that cannot be stunned.
  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.
  • Gaze of Damnation - Hits harder against enemies under [Fear] or [True Fear], so it needs a kit that places them.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. ATK% - The skills' damage scales from ATK.
  5. ACC - Optional - only the A1 places [Sleep], so other stats come first.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerATKFlat ATK

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5RetributionCounterattacks after a big hit.
  6. T6Unshakeable+50 RES against crowd control.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Life Harvest - A counter to revives: only useful against enemies that can come back.

How blessings work

Relics

  • Hammer of Ending - A hard hit can add a guaranteed 1-turn [Stun]; works on ordinary enemies, not on bosses that cannot be stunned.
  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.
  • Gaze of Damnation - Hits harder against enemies under [Fear] or [True Fear], so it needs a kit that places them.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Sabrael the Distant.

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