Leader auraIncreases allies' DEF in all battles by 33%
Overview
Celendiel the Opal Guardian is a Legendary Void Defense champion from the High Elves, built as a damage dealer, buffer and crowd control. In battle the kit places [Stun] and gives allies [Increase DEF], [Unkillable]. Its damage scales from DEF. As leader: increases allies' DEF in all battles by 33%.
Damage dealerBufferCrowd controlProtector
Where Celendiel the Opal Guardian helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Activates this Champion’s Agent Of Light skill whenever an enemy tries to place a [Decrease DEF], [Fear], [True Fear] or [Stun] debuff on this Champion. Does not set the Agent Of Light skill on cooldown.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Celendiel the Opal Guardian's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.
DEF%- The skills' damage scales from DEF.
ACC- Optional - only the A1 places [Stun], so other stats come first.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Diadem of Undeath- Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Diadem of Undeath- Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.