Leader auraIncreases allies' SPD in the Arena by 30%
Overview
Arbiter is a Legendary Void Support champion from the High Elves, built as a buffer, healer and reviver. In battle the kit fills allies' Turn Meters, heals allies, revives fallen allies, can take extra turns, places [Weaken] and gives allies [Increase ATK]. As leader: increases allies' SPD in the Arena by 30%.
BufferHealerReviverTurn meter
Where Arbiter helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 9 skill books to max every skill; each book upgrades a random skill.
A4 Destiny's Call: cooldown 7 → 5
A3 Mentor of Heroes: cooldown 4 → 3
A2 Enforced Humility: effect chance 75% → 100%
A1 Gaze of Justice: effect chance 30% → 50%
+20% damage / healing in total across the skills
A1
Gaze of Justice
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 25% [Weaken] debuff for 2 turns.
Damage 1.8×ATK
Skill books (3)
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
A2
Enforced Humility
Cooldown 4
Attacks all enemies 1 time. Has a 75% chance of decreasing the duration of all enemy buffs by 1 turn.
Damage 2.2×ATK
Skill books (3)
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
A3
Mentor of Heroes
Cooldown 4 → 3 with books
Places a 50% [Increase ATK] buff on all allies for 2 turns, then fills the Turn Meters of all allies by 30%. Heals all allies by 25% of their MAX HP if they have less than 50% HP.
Skill books (1)
Level 2: Cooldown -1
A4
Destiny's Call
Ascension 3Cooldown 7 → 5 with books
Revives all dead allies to 30% HP, then fills the Turn Meters of all allies by 20%.
Grants an Extra Turn to this Champion if an ally was successfully revived.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Arbiter's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- A support's value is how often it acts.
HP%- To stay alive - a dead support helps no one.
RES- Shrugs off enemy debuffs.
ACC- Optional - only the A1 places [Weaken], so other stats come first.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.