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Force

Starsage Galathir

Leader auraIncreases allies' RES in all battles by 80

Overview

Starsage Galathir is a Mythical Force Support champion from the High Elves, built as a debuffer, buffer and healer. In battle the kit fills allies' Turn Meters, removes debuffs from allies, heals allies, revives fallen allies, places [Decrease RES], [Stun], [Block Active Skills] and gives allies [Block Debuffs], [Increase ACC]. As leader: increases allies' RES in all battles by 80.

DebufferBufferHealerReviverCleanserCrowd controlTurn meter

Where Starsage Galathir helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

9/10

Book value

Worth books early. 10 skill books to max every skill; each book upgrades a random skill.

  • A3 Part the Veil: cooldown 6 → 4
  • A2 Stellar Embryo: cooldown 4 → 3
  • A2 Eclipse Rend: cooldown 4 → 3
  • +60% damage / healing in total across the skills

Form 1 (Force)

A1

Astral Storm

Attacks all enemies.

Fills the Turn Meters of all allies by 10%. Also fills the Turn Meter of each ally by an extra 5% if they have any active buffs placed on them by this Champion.
Damage 3.5×ATK
Skill books (1)
  1. Level 2: Damage +20%
A2

Stellar Embryo

Cooldown 4 → 3 with books
Removes all debuffs from all allies, then heals them by 25% of this Champion’s MAX HP.

Also fills the Turn Meters of all allies by 15%, and places a [Block Debuffs] buff on them for 2 turns.
Skill books (2)
  1. Level 2: Heal +20%
  2. Level 3: Cooldown -1
A3

Part the Veil

Cooldown 6 → 4 with books
Revives all dead allies with 50% HP and 50% Turn Meter.

Also places a [Perfect Veil] buff on all allies, except this Champion, for 2 turns.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Passive

Eternal Beyonder [P]

Cooldown 3
[Passive Effect]

This Champion receives 5% less damage for each 100 RES on this Champion (stacks up to 25%).

[Active Effect]

Prevents this Champion's death and keeps them alive on 1 HP when receiving fatal damage, then equalizes their HP. The HP level of this Champion will be brought up to the average HP level of the team.

Form 2 (Force)

A1

Uncreation Beam

Attacks all enemies.

Decreases the Turn Meters of all enemies by 10%. Decreases the Turn Meter of each enemy by an extra 5% if they are under a [Block Active Skills], [Decrease RES], or [Stun] debuff placed by this Champion.
Damage 3.5×ATK
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Ignore RES +20%
A2

Eclipse Rend

Cooldown 4 → 3 with books
Attacks all enemies. Before attacking, removes all buffs from all enemies.

Then, places a [Block Active Skills] debuff for 2 turns.

This attack will not trigger counterattacks.
Damage 5.5×ATK
Skill books (2)
  1. Level 2: Ignore RES +20%
  2. Level 3: Cooldown -1
A3

Dark Nebula

Cooldown 4
Places a 50% [Increase ACC] buff on all allies for 2 turns.

Then, places a 50% [Decrease RES] debuff on all enemies for 2 turns, and a [Stun] debuff on all enemies for 1 turn.
Skill books (1)
  1. Level 2: Ignore RES +20%
A4

Metamorph

Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive

Starlight Reflect [P]

Cooldown 3
[Passive Effect]

Increases this Champion's ACC equal to 75% of their RES when placing debuffs or activating instant effects.

[Active Effect]

If an enemy’s ACC is higher than this Champion’s RES, has a 50% chance of transferring any [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], or [Petrification] debuffs back to the enemy when placing these debuffs on this Champion.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Starsage Galathir's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Decrease RES], [Stun], [Block Active Skills].
  3. HP% - Heals or shields scale from HP.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Decrease RES], [Stun], [Block Active Skills].
  3. HP% - Heals or shields scale from HP.
  4. RES - Resists enemy crowd control.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Starsage Galathir.

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