Leader auraIncreases allies' SPD in all battles by 20%
Overview
Khamir Scald-eye is a Legendary Magic Support champion from the Ogryn Tribes, built as a buffer, healer and reviver. In battle the kit heals allies, fills allies' Turn Meters, revives fallen allies, heals itself and gives allies [Increase ATK], [Increase DEF], [Increase SPD]. As leader: increases allies' SPD in all battles by 20%.
BufferHealerReviverTurn meter
Where Khamir Scald-eye helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 8 skill books to max every skill; each book upgrades a random skill.
A2 Gloom-Powered: cooldown 5 → 3
A3 Death Is Weakness: cooldown 6 → 4
+20% damage / healing in total across the skills
A1
Dark Restoration
Attacks 1 enemy 2 times.
Each hit restores all allies’ destroyed MAX HP by an amount equal to 5% of the total destroyed MAX HP. Each hit also heals all allies by 5% of this Champion’s MAX HP.
Whenever an ally is killed, heals this Champion by 25% of his MAX HP and fills this Champion’s Turn Meter by 25%. Also heals all allies by 10% of this Champion’s MAX HP and fills their Turn Meters by 10%.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Khamir Scald-eye's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.