Leader auraIncreases allies' HP in Dungeons by 25%
Overview
Mystic Hand is a Rare Force Support champion from the Dark Elves, built as a healer. In battle the kit steals enemy buffs, heals allies and places [Block Buffs]. As leader: increases allies' HP in Dungeons by 25%.
Healer
Where Mystic Hand helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 12 skill books to max every skill; each book upgrades a random skill.
A3 Soul Link: cooldown 5 → 4
A1 Tainted Blade: effect chance 30% → 40%
+60% damage / healing in total across the skills
A1
Tainted Blade
Attacks 1 enemy. Has a 30% chance of placing a [Block Buffs] debuff for 2 turns.
Damage 2.9×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
A2
Turn the Tide
Cooldown 3
Attacks 1 enemy. Steals 2 random buffs from the target.
Damage 3.9×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
A3
Soul Link
Ascension 3Cooldown 5 → 4 with books
Heals the ally with the lowest HP by 25%, then equalizes the HP levels of all allies.
Skill books (4)
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +10%
Level 5: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Mystic Hand's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- A support's value is how often it acts.
HP%- To stay alive - a dead support helps no one.
RES- Shrugs off enemy debuffs.
ACC- Optional - only the A1 places [Block Buffs], so other stats come first.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.