Saurus is an Uncommon Spirit Attack champion from the Lizardmen, built as a damage dealer and debuffer. In battle the kit places [Heal Reduction]. Its damage scales from ATK.
Damage dealerDebuffer
Where Saurus helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 7 skill books to max every skill; each book upgrades a random skill.
A2 Fire Wave: cooldown 4 → 3
+35% damage / healing in total across the skills
A1
Wind Cutter
Attacks all enemies.
Damage 2×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
A2
Fire Wave
Cooldown 4 → 3 with books
Attacks all enemies 2 times. Has a 10% chance of placing a 50% [Heal Reduction] debuff for 1 turn. Places a 50% [Heal Reduction] debuff if the target's current HP is less than or equal to 40%.
Damage 1.8×ATK
Skill books (3)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Saurus's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Heal Reduction] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.