RAID OPTIMIZERFree RAID guide
Spirit

Anaxya the Reborn

Leader auraIncreases allies' DEF in all battles by 35%

Overview

Anaxya the Reborn is a Mythical Spirit Defense champion from the Lizardmen, built as a damage dealer, debuffer and buffer. In battle the kit heals allies, pushes enemies' Turn Meters back, destroys enemy MAX HP, places [Decrease DEF], [Decrease ATK], [Block Buffs], [Leech] and gives allies [Increase C.DMG], [Shield]. Its damage scales from DEF. As leader: increases allies' DEF in all battles by 35%.

Damage dealerDebufferBufferHealerCrowd controlProtector

Where Anaxya the Reborn helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

4/10

Book value

Low priority - books mostly add damage. 10 skill books to max every skill; each book upgrades a random skill.

  • A2 Frenzied Execution: cooldown 4 → 3
  • +140% damage / healing in total across the skills

Form 1 (Spirit)

A1

Thirsting Sword

Attacks 1 enemy.

Heals all allies by 5% of their MAX HP. Heals all allies by an additional 5% of their MAX HP if this Champion attacks a target under a [Leech] debuff.
Damage 4×DEF
Skill books (1)
  1. Level 2: Damage +20%
A2

Deathplunge

Cooldown 3
Attacks all enemies.

Heals all allies by 15% of this Champion’s MAX HP. The value of the heal increases by 5% for each [Leech] debuff on the enemy team.

If a Champion receives any surplus heal, places a [Shield] buff on that Champion for 2 turns. The value of the [Shield] is equal to the amount of surplus heal received, up to 30% of the Champion’s MAX HP.
Damage 3.7×DEF
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Heal +20%
A3

All-Consuming Roar

Cooldown 3
Attacks all enemies.

Places a [Leech] debuff for 2 turns and a [Provoke] debuff for 1 turn on all enemies.

Also places a [Counterattack] buff on this Champion for 2 turns.
Damage 4×DEF
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Ignore RES +20%
A4

Metamorph

Cooldown 4
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Passive

Battle Revelry [P]

Ascension 3
Each time this Champion hits an enemy under a [Leech] debuff, increases this Champion’s DEF and HP by 5% (stacks up to 50%).

When attacked by enemies whose ATK is higher than or equal to their DEF, has a 100% chance to place a 50% [Decrease ATK] debuff for 2 turns. When attacked by enemies whose DEF is higher than their ATK, has a 100% chance to place a 60% [Decrease DEF] debuff for 2 turns instead.

When attacked by enemies under a [Leech] debuff, has a 50% chance to place a [Provoke] debuff for 1 turn.
Passive

Skill 99906 name

Ascension 3
Skill 8000628 description

Form 2 (Spirit)

A1

Blade Axel

Attacks 1 enemy.

Places a [Block Buffs] debuff for 2 turns. This debuff cannot be resisted if the target's HP is lower than this Champion's.
Damage 0.23×HP
Skill books (1)
  1. Level 2: Damage +20%
A2

Frenzied Execution

Cooldown 4 → 3 with books
Attacks 1 enemy.

Will ignore [Stone Skin] buffs. The damage inflicted by this skill increases by 50% if the target's HP is lower than this Champion's.

Resets the cooldown of this skill if the target is killed.
Damage 0.3×HP
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Cooldown -1
A3

Soul Separator

Cooldown 3
Attacks 1 enemy. Before attacking, places a 30% [Increase C.DMG] buff on all allies for 2 turns.

Steals 50% of the target's Turn Meter. Steals 100% Turn Meter instead if the target's HP is lower than this Champion's.

Destroys the target's MAX HP by 25% of the damage inflicted. Destroys the target's MAX HP by 50% of the damage inflicted if the target's MAX HP is lower than this Champion's.
Damage 0.28×HP
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Ignore RES +20%
A4

Metamorph

Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive

Rage Nexus [P]

Ascension 3
Will ignore 15% of a target’s DEF if the target's HP is lower than this Champion's. Will also ignore 15% of the target’s DEF if the target is under a [Leech] debuff.

Every third skill this Champion uses will attack all enemies instead.

This Champion joins every third attacking skill used by allies. This Champion will use their default skill when joining in that skill.
Passive

Skill 899906 name

Ascension 3
Skill 8000628 description

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Anaxya the Reborn's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. ACC - To land [Decrease DEF], [Decrease ATK], [Block Buffs] - a resisted debuff does nothing.
  3. C.RATE - Up to 100%: every crit multiplies the hit.
  4. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  5. DEF% - The skills' damage scales from DEF.

Gear set combinations

  • Ignores DEF on every hit, plus DEF - the all-round damage build.
    Gives: DEF +15%, Savage effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: DEF +15%, Lifesteal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: DEF +15%, C.RATE +12%, SPD +12%
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateDEF%Damage scales from DEF
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.

How blessings work

Relics

  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Torch of Thralldom - Raises the wearer's stats for each ally of the same faction - strong on teams built around a single faction.
  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. DEF% - The skills' damage scales from DEF.
  5. ACC - To land [Decrease DEF], [Decrease ATK], [Block Buffs] on Arena defenders, who usually have high RES.

Gear set combinations

  • Ignores DEF on every hit, plus DEF - the all-round damage build.
    Gives: DEF +15%, Savage effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: DEF +15%, C.RATE +12%, SPD +12%
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateDEF%Damage scales from DEF
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.

How blessings work

Relics

  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Torch of Thralldom - Raises the wearer's stats for each ally of the same faction - strong on teams built around a single faction.
  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Anaxya the Reborn.

More from Lizardmen

See all →