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Magic

Amoch the First Satrap

Leader auraIncreases allies' HP in all battles by 28%

Overview

Amoch the First Satrap is a Legendary Magic Support champion from the Lizardmen, built as a debuffer, buffer and healer. In battle the kit steals enemy buffs, heals allies, places [Decrease SPD], [Leech], [Decrease RES] and gives allies [Block Debuffs]. As leader: increases allies' HP in all battles by 28%.

DebufferBufferHealerCrowd control

Where Amoch the First Satrap helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

8/10

Book value

Worth books early. 10 skill books to max every skill; each book upgrades a random skill.

  • A3 Ward of the Heritage: cooldown 6 → 4
  • A2 Dragonkin Knowledge: cooldown 4 → 3
  • A2 Dragonkin Knowledge: effect chance 75% → 100%
  • +20% damage / healing in total across the skills
A1

Satrap's Secrets

Attacks 1 enemy.

Has a 100% chance of stealing 1 random buff from the target. Also has a 50% chance of placing a [Leech] debuff for 2 turns.
Damage 5.5×ATK
Skill books (4)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Buff/Debuff Chance +10%
  4. Level 5: Buff/Debuff Chance +10%
A2

Dragonkin Knowledge

Cooldown 4 → 3 with books
Attacks 1 enemy.

Has a 75% chance of placing a 50% [Decrease RES] debuff, a [Pain Link] debuff, and a 30% [Decrease SPD] debuff for 2 turns. These debuffs are protected when placed on Bosses.

Heals all allies by 5% of this Champion’s MAX HP for each debuff placed.
Damage 6.5×ATK
Skill books (4)
  1. Level 2: Damage +10%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Buff/Debuff Chance +15%
  4. Level 5: Cooldown -1
A3

Ward of the Heritage

Cooldown 6 → 4 with books
Places a [Block Debuffs] buff on all allies for 2 turns.

Heals all allies by 15% of this Champion's MAX HP. Heals each ally by an additional 3% for each debuff on them.

Removes any debuffs from allies negatively affecting stats, and replaces them with their mirrored buff equivalent, such as [Decrease ATK] being replaced with [Increase ATK]. Debuffs such as [Block Buffs], [Heal Reduction] and [Weaken] will be replaced with [Block Debuffs], [Continuous Heal] and [Strengthen] buffs respectively.

Does not convert [Decrease C. RATE] and [Decrease C. DMG] debuffs into [Increase C. RATE] and [Increase C. DMG] buffs respectively.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
Passive

Resilient Caste [P]

Ascension 3
Increases this Champion’s MAX HP by 10% whenever this Champion heals themselves using a skill (stacks up to 50%).

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Amoch the First Satrap's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Decrease SPD], [Leech], [Decrease RES].
  3. HP% - Heals or shields scale from HP.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Decrease SPD], [Leech], [Decrease RES].
  3. HP% - Heals or shields scale from HP.
  4. RES - Resists enemy crowd control.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Amoch the First Satrap.

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