RAID OPTIMIZERFree RAID guide
Magic

Hierophant Lazarius

Leader auraIncreases allies' SPD in all battles by 25%

Overview

Hierophant Lazarius is a Mythical Magic Support champion from the Lizardmen, built as a debuffer, buffer and reviver. In battle the kit fills allies' Turn Meters, pushes enemies' Turn Meters back, revives fallen allies, destroys enemy MAX HP, places [Block Buffs] and gives allies [Block Debuffs], [Increase ATK], [Shield]. As leader: increases allies' SPD in all battles by 25%.

DebufferBufferReviverCrowd controlTurn meter

Where Hierophant Lazarius helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

9/10

Book value

Worth books early. 10 skill books to max every skill; each book upgrades a random skill.

  • A2 Nest of Vipers: cooldown 4 → 3
  • A3 The Rift's Gaze: cooldown 4 → 3
  • A2 Destruction Surge: cooldown 4 → 3
  • A3 Flame Vulcan: cooldown 5 → 4
  • +60% damage / healing in total across the skills

Form 1 (Magic)

A1

Phantom Cobra

Attacks 1 enemy. Places a [Shield] buff on the ally with the lowest HP for 2 turns. The value of the [Shield] is proportional to this Champion's ATK.
Damage 4×ATK
Skill books (1)
  1. Level 2: Damage +10%
A2

Nest of Vipers

Cooldown 4 → 3 with books
Attacks all enemies. Before attacking, places a [Block Debuffs] buff on all allies for 2 turns. Also decreases the duration of all buffs on all enemies by 2 turns.

After attacking, places a [Block Buffs] debuff on all enemies for 2 turns.
Damage 3.8×ATK
Skill books (2)
  1. Level 2: Ignore RES +20%
  2. Level 3: Cooldown -1
A3

The Rift's Gaze

Cooldown 4 → 3 with books
Fills the Turn Meters of all allies by 20%. Also decreases the Turn Meters of all enemies by 20%.

Then, places a 50% [Increase ATK] buff and a 25% [Strengthen] buff on all allies for 2 turns.
Skill books (2)
  1. Level 2: Ignore RES +20%
  2. Level 3: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Passive

Reality Shift [P]

Cooldown 3
[Passive Effect]

At the start of this Champion's turn, places a [Perfect Veil] buff and a 50% [Increase ACC] buff on them for 2 turns. Also, this Champion receives 3% less damage for every 750 ATK they have (stacks up to 30%).

[Active Effect]

At the end of this Champion's turn, revive a random ally with 50% HP and 50% Turn Meter. Also places a [Perfect Veil] buff on the revived ally for 2 turns.

Form 2 (Magic)

A1

Lambent Trident

Attacks 1 enemy 2 times.

The first hit increases this Champion’s ATK by 3% (stacks up to 30%). The second hit decreases 3% of the target’s ATK or DEF or destroys 3% of the target’s MAX HP, depending on their Type (stacks up to 30%).

[This effect does not work against Support Type Champions]
Damage 2×ATK
Skill books (1)
  1. Level 2: Damage +10%
A2

Destruction Surge

Cooldown 4 → 3 with books
Attacks all enemies. Will ignore [Shield] and [Increase DEF] buffs.

Before attacking, removes all debuffs from this Champion. Increases this attack’s damage by 15% for each debuff removed.

If no debuffs were removed from this Champion, increases this attack’s damage by 15% for each alive ally instead.
Scales from ATK
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Cooldown -1
A3

Flame Vulcan

Cooldown 5 → 4 with books
Attacks 1 enemy 2 times. Will ignore any [Ally Protection], [Strengthen], and [Shield] buffs, as well as 30% of the target’s DEF.

Before attacking, steals 50% of the target’s Turn Meter. This effect cannot be resisted.
Damage 2.5×ATK
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive

Overwhelming Power [P]

Cooldown 3
[Passive Effect]

At the start of this Champion's turn, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on them for 2 turns.

[Active Effect]

Increases the cooldown of all enemy skills by 2 turns whenever this Champion kills an enemy.

If this Champion kills two or more enemies in a single attack, this effect will only activate once. This effect cannot be resisted.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Hierophant Lazarius's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Block Buffs].
  3. ATK% - Heals or shields scale from ATK.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsATK%Survivability and the ATK-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletATKFlat ATK
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Block Buffs].
  3. ATK% - Heals or shields scale from ATK.
  4. RES - Resists enemy crowd control.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsATK%Survivability and the ATK-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletATKFlat ATK
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Hierophant Lazarius.

More from Lizardmen

See all →