Leader auraIncreases allies' ACC in Faction Wars by 50
Overview
Dracomorph is a Legendary Magic Attack champion from the Lizardmen, built as a damage dealer and debuffer. In battle the kit places [Decrease DEF], [Weaken], [Poison]. Its damage scales from ATK. As leader: increases allies' ACC in Faction Wars by 50.
Damage dealerDebuffer
Where Dracomorph helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 10 skill books to max every skill; each book upgrades a random skill.
A3 Baleful Eye: cooldown 5 → 3
A2 Poison Jaws: cooldown 4 → 3
+60% damage / healing in total across the skills
A1
Seeping Pain
Attacks 1 enemy. Damage increases by 10% for each debuff on the target. Will attack 1 random enemy with any surplus damage if the target is killed. Damage inflicted is equal to triple the surplus damage. The surplus damage cannot be critical.
Damage 3.5×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
A2
Poison Jaws
Cooldown 4 → 3 with books
Attacks 4 times at random. Each hit places a 5% [Poison] debuff for 3 turns.
Damage 1.3×ATK
Skill books (4)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +15%
Level 5: Cooldown -1
A3
Baleful Eye
Ascension 3Cooldown 5 → 3 with books
Places a 25% [Weaken] debuff and a 60% [Decrease DEF] debuff on all enemies for 2 turns.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Dracomorph's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Decrease DEF], [Weaken], [Poison] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.