Overview Sepulcher Sentinel is an Epic Force Defense champion from the Knights Revenant, built as a buffer. In battle the kit places [Decrease ATK] and gives allies [Block Debuffs], [Increase DEF]. As leader: increases allies' DEF in all battles by 25%.
Buffer
Where Sepulcher Sentinel helps Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Skills
3/10 Book value Low priority - books mostly add damage. 11 skill books to max every skill; each book upgrades a random skill.
A2 Sepulcher Shield: cooldown 5 → 4 Passive Untouched By Death [P]: effect chance 25% → 50% A1 Sword of Withering: effect chance 40% → 60% +20% damage / healing in total across the skills
A1
Sword of Withering Attacks 1 enemy. Has a 40% chance of placing a 50%
[Decrease ATK] debuff for 2 turns.
Skill books (6) Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5% Level 6: Damage +10% Level 7: Buff/Debuff Chance +10% A2
Sepulcher Shield Cooldown 5 → 4 with books Skill books (1) Level 2: Cooldown -1 Passive
Untouched By Death [P] Ascension 3 Cooldown 1 Has a 25% chance of completely blocking incoming damage when an ally is attacked. Occurs once per turn. Will only block damage for the targeted ally if multiple allies are attacked at the same time.
Skill books (4) Level 2: Buff/Debuff Chance +5% Level 3: Buff/Debuff Chance +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +10%
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works .
Suggested build A starting point worked out from Sepulcher Sentinel's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs .
PvE: dungeons, bosses, campaign Arena
Stat priority SPD - A support's value is how often it acts. DEF% - The damage scales from DEF - and it keeps the champion alive. RES - Shrugs off enemy debuffs. ACC - Optional - only the A1 places [Decrease ATK], so other stats come first.
Gear set combinations Maximum SPD - a support's value is how often it acts.
Gives: SPD +36%
Fast, with HP and a heal every turn.
Gives: SPD +24%, HP +15%, Immortal effect
Sustain in long boss fights.
Gives: SPD +12%, Lifesteal effect
Main stats Weapon ATK Fixed Helmet HP Fixed Shield DEF Fixed Gauntlets DEF% Survivability and the DEF-based skills Chestplate DEF% Survivability Boots SPD Always - turns win fights Ring DEF Flat DEF Amulet DEF Flat DEF Banner RES Resists enemy debuffs
Masteries The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Support T1 Steadfast MAX HP. T2 Shieldbearer Stronger [Shield] buffs. T3 Rapid Response Turn meter when its buffs expire. T4 Lore of Steel Stronger set bonuses (Speed...). T5 Lasting Gifts Its buffs can last a turn longer. T6 Timely Intervention Turn meter when an ally drops low. Defense T1 Defiant RES. T2 Blastproof Less AoE damage taken. T3 Resurgent Can shake off a debuff after a big hit. T4 Delay Death Takes less damage from the same enemy over time. T5 Cycle of Revenge Turn meter when allies are crit. T6 Unshakeable +50 RES.
Blessings Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading. Commanding Presence - The simpler aura booster for a leader; useless unless the champion is leading the team. Faultless Defense - Only works with [Increase DEF] cast by the champion itself, so it is for DEF-buffing protectors. How blessings work
Relics Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets. Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often. Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones. How relics work
Stat priority SPD - A support's value is how often it acts - and acting first in the Arena. DEF% - The damage scales from DEF - and it keeps the champion alive. RES - Resists enemy crowd control. ACC - Optional - only the A1 places [Decrease ATK], so other stats come first.
Gear set combinations Maximum SPD - a support's value is how often it acts.
Gives: SPD +36%
Fast, with HP and a heal every turn.
Gives: SPD +24%, HP +15%, Immortal effect
SPD and a [Shield] to survive the opening.
Gives: SPD +24%, HP +15%, Divine Speed effect, Immortal effect
Main stats Weapon ATK Fixed Helmet HP Fixed Shield DEF Fixed Gauntlets DEF% Survivability and the DEF-based skills Chestplate DEF% Survivability Boots SPD Always - turns win fights Ring DEF Flat DEF Amulet DEF Flat DEF Banner RES Resists enemy debuffs
Masteries The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Support T1 Steadfast MAX HP. T2 Shieldbearer Stronger [Shield] buffs. T3 Rapid Response Turn meter when its buffs expire. T4 Lore of Steel Stronger set bonuses (Speed...). T5 Lasting Gifts Its buffs can last a turn longer. T6 Timely Intervention Turn meter when an ally drops low. Defense T1 Defiant RES. T2 Improved Parry Less damage from crits. T3 Wisdom of Battle Can block debuffs after crowd control ends. T4 Delay Death Takes less damage from the same enemy over time. T5 Cycle of Revenge Turn meter when allies are crit. T6 Unshakeable +50 RES.
Blessings Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading. Commanding Presence - The simpler aura booster for a leader; useless unless the champion is leading the team. Faultless Defense - Only works with [Increase DEF] cast by the champion itself, so it is for DEF-buffing protectors. How blessings work
Relics Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets. Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often. Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones. How relics work