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Force

Sepulcher Sentinel

Leader auraIncreases allies' DEF in all battles by 25%

Overview

Sepulcher Sentinel is an Epic Force Defense champion from the Knights Revenant, built as a buffer. In battle the kit places [Decrease ATK] and gives allies [Block Debuffs], [Increase DEF]. As leader: increases allies' DEF in all battles by 25%.

Buffer

Where Sepulcher Sentinel helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

AreaFitBecause the kit has
Clan Boss
Core
Good fit
Spider's Den
Dungeons
Good fit
Nether Spider
Doom Tower
Good fit
Celestial Griffin
Doom Tower
Good fit
Dark Fae
Doom Tower
Good fit
Chimera
Core
Can help
Arena
PvP
Can help
Dragon's Lair
Dungeons
Can help
Ice Golem's Peak
Dungeons
Can help
Iron Twins Fortress
Dungeons
Can help
Scarab King
Doom Tower
Can help

Skills

3/10

Book value

Low priority - books mostly add damage. 11 skill books to max every skill; each book upgrades a random skill.

  • A2 Sepulcher Shield: cooldown 5 → 4
  • Passive Untouched By Death [P]: effect chance 25% → 50%
  • A1 Sword of Withering: effect chance 40% → 60%
  • +20% damage / healing in total across the skills
A1

Sword of Withering

Attacks 1 enemy. Has a 40% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Damage 3.3×DEF
Skill books (6)
  1. Level 2: Damage +5%
  2. Level 3: Buff/Debuff Chance +5%
  3. Level 4: Damage +5%
  4. Level 5: Buff/Debuff Chance +5%
  5. Level 6: Damage +10%
  6. Level 7: Buff/Debuff Chance +10%
A2

Sepulcher Shield

Cooldown 5 → 4 with books
Places a 60% [Increase DEF] buff and a [Block Debuffs] buff on all allies for 2 turns.
Skill books (1)
  1. Level 2: Cooldown -1
Passive

Untouched By Death [P]

Ascension 3Cooldown 1
Has a 25% chance of completely blocking incoming damage when an ally is attacked. Occurs once per turn. Will only block damage for the targeted ally if multiple allies are attacked at the same time.
Skill books (4)
  1. Level 2: Buff/Debuff Chance +5%
  2. Level 3: Buff/Debuff Chance +5%
  3. Level 4: Buff/Debuff Chance +5%
  4. Level 5: Buff/Debuff Chance +10%

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Sepulcher Sentinel's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. DEF% - The damage scales from DEF - and it keeps the champion alive.
  3. RES - Shrugs off enemy debuffs.
  4. ACC - Optional - only the A1 places [Decrease ATK], so other stats come first.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsDEF%Survivability and the DEF-based skills
ChestplateDEF%Survivability
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletDEFFlat DEF
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1SteadfastMAX HP.
  2. T2ShieldbearerStronger [Shield] buffs.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.
  • Commanding Presence - The simpler aura booster for a leader; useless unless the champion is leading the team.
  • Faultless Defense - Only works with [Increase DEF] cast by the champion itself, so it is for DEF-buffing protectors.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. DEF% - The damage scales from DEF - and it keeps the champion alive.
  3. RES - Resists enemy crowd control.
  4. ACC - Optional - only the A1 places [Decrease ATK], so other stats come first.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsDEF%Survivability and the DEF-based skills
ChestplateDEF%Survivability
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletDEFFlat DEF
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1SteadfastMAX HP.
  2. T2ShieldbearerStronger [Shield] buffs.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.
  • Commanding Presence - The simpler aura booster for a leader; useless unless the champion is leading the team.
  • Faultless Defense - Only works with [Increase DEF] cast by the champion itself, so it is for DEF-buffing protectors.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Sepulcher Sentinel.

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