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Spirit

Soulbond Bowyer

Leader auraIncreases allies' C.RATE in all battles by 12%

Overview

Soulbond Bowyer is a Rare Spirit Attack champion from the Barbarians, built as a damage dealer and crowd control. In battle the kit pushes enemies' Turn Meters back. Its damage scales from ATK. As leader: increases allies' C.RATE in all battles by 12%.

Damage dealerCrowd control

Where Soulbond Bowyer helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

AreaFitBecause the kit has
Arena
PvP
Good fit
Nether Spider
Doom Tower
Can help

Skills

3/10

Book value

Low priority - books mostly add damage. 16 skill books to max every skill; each book upgrades a random skill.

  • A3 Soulbound Shot: cooldown 5 → 4
  • A3 Soulbound Shot: effect chance 25% → 50%
  • +65% damage / healing in total across the skills
A1

Ancestral Guidance

Attacks all enemies. Has an additional 25% chance of inflicting a critical hit.
Damage 2.1×ATK
Skill books (4)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Damage +5%
  4. Level 5: Damage +10%
A2

Infused Arrow

Cooldown 3
Attacks 1 enemy. Has an additional 25% chance of inflicting a critical hit. Will ignore 75% of the target’s DEF.
Damage 4×ATK
Skill books (4)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Damage +5%
  4. Level 5: Damage +10%
A3

Soulbound Shot

Ascension 3Cooldown 5 → 4 with books
Attacks 1 enemy. Has an additional 25% chance of inflicting a critical hit. Also has a 75% chance of fully depleting the target’s Turn Meter.
Damage 6×ATK
Skill books (8)
  1. Level 2: Damage +5%
  2. Level 3: Buff/Debuff Chance +5%
  3. Level 4: Damage +5%
  4. Level 5: Buff/Debuff Chance +5%
  5. Level 6: Damage +5%
  6. Level 7: Buff/Debuff Chance +5%
  7. Level 8: Buff/Debuff Chance +10%
  8. Level 9: Cooldown -1

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Soulbond Bowyer's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. ATK% - The skills' damage scales from ATK.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: ATK +15%, Lifesteal effect, Cruel effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerATKFlat ATK

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES against crowd control.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Life Harvest - A counter to revives: only useful against enemies that can come back.

How blessings work

Relics

  • Hammer of Ending - A hard hit can add a guaranteed 1-turn [Stun]; works on ordinary enemies, not on bosses that cannot be stunned.
  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.
  • Gaze of Damnation - Hits harder against enemies under [Fear] or [True Fear], so it needs a kit that places them.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. ATK% - The skills' damage scales from ATK.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerATKFlat ATK

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5RetributionCounterattacks after a big hit.
  6. T6Unshakeable+50 RES against crowd control.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Life Harvest - A counter to revives: only useful against enemies that can come back.

How blessings work

Relics

  • Hammer of Ending - A hard hit can add a guaranteed 1-turn [Stun]; works on ordinary enemies, not on bosses that cannot be stunned.
  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.
  • Gaze of Damnation - Hits harder against enemies under [Fear] or [True Fear], so it needs a kit that places them.

How relics work

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