Stout Axeman is a Rare Magic HP champion from the Dwarves, built as a debuffer, buffer and crowd control. In battle the kit heals itself, places [Provoke] and gives allies [Reflect Damage].
DebufferBufferCrowd control
Where Stout Axeman helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 8 skill books to max every skill; each book upgrades a random skill.
A2 Repel the Horde: cooldown 4 → 3
A2 Repel the Horde: effect chance 85% → 100%
+20% damage / healing in total across the skills
A1
Go No Further
Attacks 1 enemy.
Damage 4.5×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
A2
Repel the Horde
Ascension 3Cooldown 4 → 3 with books
Places a 15% [Reflect Damage] buff on this Champion for 2 turns. Has an 85% chance of placing a 15% [Reflect Damage] buff on a random ally for 2 turns. Also has a 35% chance of placing a [Provoke] debuff on 2 random enemies for 1 turn.
Skill books (4)
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Cooldown -1
Passive
Thrives on Danger [P]
Heals this Champion by 50% of the damage taken while under a [Reflect Damage] buff. Also, has a 25% chance of increasing the duration of all attacker’s debuffs by 1 turn when hit while under a [Reflect Damage] buff.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Stout Axeman's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.