Leader auraIncreases allies' ACC in Faction Wars by 65
Overview
War Mother is a Legendary Magic Attack champion from the Ogryn Tribes, built as a damage dealer and debuffer. In battle the kit detonates damage-over-time debuffs early and places [Decrease ATK], [Bomb]. Its damage scales from ATK. As leader: increases allies' ACC in Faction Wars by 65.
Damage dealerDebuffer
Where War Mother helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 9 skill books to max every skill; each book upgrades a random skill.
A2 Special Brew: cooldown 4 → 3
A3 Mother's Touch: cooldown 5 → 4
+50% damage / healing in total across the skills
A1
Cry Havoc
Attacks 1 enemy 2 times. Each hit places a 50% [Decrease ATK] debuff for 2 turns.
Damage 1.9×ATK
Skill books (2)
Level 2: Damage +5%
Level 3: Damage +10%
A2
Special Brew
Ascension 3Cooldown 4 → 3 with books
Attacks all enemies. Places two [Bomb] debuffs that detonate after 2 turns. Bomb damage increases by 100% against Bosses.
Damage 4.25×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
A3
Mother's Touch
Cooldown 5 → 4 with books
Attacks all enemies. Instantly detonates all [Bomb] debuffs if this Champion is under an [Increase ATK] buff.
Damage 4.5×ATK
Skill books (3)
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from War Mother's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Decrease ATK], [Bomb] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.