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Spirit

Kroz Wallbreaker

Leader auraIncreases allies' ATK in all battles by 30%

Overview

Kroz Wallbreaker is a Legendary Spirit Attack champion from the Ogryn Tribes, built as a damage dealer, debuffer and crowd control. In battle the kit detonates damage-over-time debuffs early, fills allies' Turn Meters and places [Stun], [Block Active Skills], [Bomb]. Its damage scales from ATK. As leader: increases allies' ATK in all battles by 30%.

Damage dealerDebufferCrowd controlTurn meter

Where Kroz Wallbreaker helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

AreaFitBecause the kit has
Dreadhorn
Doom Tower
Strong fit
Faction Wars
Core
Good fit
Arena
PvP
Good fit
Campaign and dungeon waves
Campaign
Good fit
Dragon's Lair
Dungeons
Can help

Skills

8/10

Book value

Worth books early. 11 skill books to max every skill; each book upgrades a random skill.

  • A2 Battlefield Sapper: cooldown 5 → 4
  • A3 Mangonel Maul: cooldown 4 → 3
  • A2 Battlefield Sapper: effect chance 75% → 100%
  • A3 Mangonel Maul: effect chance 75% → 100%
  • +30% damage / healing in total across the skills
A1

Pulverizing Pummel

Attacks 1 enemy 3 times.

Each hit has a 30% chance of decreasing the detonation countdown of all [Bomb] debuffs on the target by 1 turn.

Also has a 30% chance of placing a [Stun] debuff on the target for 1 turn.
Damage 1.5×ATK
Skill books (4)
  1. Level 2: Damage +10%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Damage +10%
  4. Level 5: Buff/Debuff Chance +10%
A2

Battlefield Sapper

Cooldown 5 → 4 with books
Has a 75% chance of placing 2 [Bomb] debuffs on each enemy that detonate after 2 turns. The damage dealt by the [Bomb] debuffs is based on this Champion's ATK.

Fills this Champion's Turn Meter by 25% for each enemy with a [Bomb] debuff.
Skill books (3)
  1. Level 2: Buff/Debuff Chance +10%
  2. Level 3: Buff/Debuff Chance +15%
  3. Level 4: Cooldown -1
A3

Mangonel Maul

Cooldown 4 → 3 with books
Attacks all enemies.

Has a 75% chance of decreasing the detonation countdown of all [Bomb] debuffs by 1 turn.

Also has a 75% chance of placing a [Block Active Skills] debuff for 2 turns.
Damage 4.35×ATK
Skill books (4)
  1. Level 2: Damage +10%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Buff/Debuff Chance +15%
  4. Level 5: Cooldown -1
Passive

Bomb Breacher [P]

Ascension 3
Fills all allies’ Turn Meters by 5% each time a [Bomb] debuff detonates.

Has a 20% chance of activating an [Instant Turn] effect on this Champion whenever an ally or an enemy is killed by a [Bomb] debuff.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Kroz Wallbreaker's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. ACC - To land [Stun], [Block Active Skills], [Bomb] - a resisted debuff does nothing.
  3. C.RATE - Up to 100%: every crit multiplies the hit.
  4. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  5. ATK% - The skills' damage scales from ATK.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: ATK +15%, Lifesteal effect, Cruel effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6Giant SlayerThe A1 hits 3 times - more chances to trigger it.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.

How blessings work

Relics

  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.
  • Mind of Marquat - Hits can place [Fatigue], which slows an enemy's turn meter - useful against enemies that can be fatigued.
  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. ATK% - The skills' damage scales from ATK.
  5. ACC - To land [Stun], [Block Active Skills], [Bomb] on Arena defenders, who usually have high RES.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.

How blessings work

Relics

  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.
  • Mind of Marquat - Hits can place [Fatigue], which slows an enemy's turn meter - useful against enemies that can be fatigued.
  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Kroz Wallbreaker.

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