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Force

Yukimasa, Demon of Ice

Leader auraIncreases allies' ATK in the Arena by 33%

Overview

Yukimasa, Demon of Ice is a Legendary Force Attack champion from the Shadowkin, built as a damage dealer, debuffer and reviver. In battle the kit revives fallen allies, fills allies' Turn Meters, pushes enemies' Turn Meters back and places [Freeze], [Block Active Skills]. Its damage scales from ATK. As leader: increases allies' ATK in the Arena by 33%.

Damage dealerDebufferReviverCrowd controlTurn meter

Where Yukimasa, Demon of Ice helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

6/10

Book value

Worth books once it is a core champion. 12 skill books to max every skill; each book upgrades a random skill.

  • A2 Blizzard Of Strikes: cooldown 4 → 3
  • A3 Stain The Snows: cooldown 4 → 3
  • A2 Blizzard Of Strikes: effect chance 75% → 100%
  • A1 Winnowing Winter: effect chance 25% → 40%
  • +60% damage / healing in total across the skills
A1

Winnowing Winter

Attacks all enemies.

Has a 25% chance of placing a [Block Active Skills] debuff for 1 turn. This debuff cannot be resisted if there is at least 1 enemy under a [Stun], [Freeze], [Sleep], [Fear], [True Fear], [Provoke], or [Petrification] debuff.

Instantly activates this skill whenever this Champion skips a turn because of a [Stun], [Freeze], [Sleep], [Fear], [True Fear], [Provoke], or [Petrification] debuff.
Damage 2.7×ATK
Skill books (4)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
  3. Level 4: Buff/Debuff Chance +5%
  4. Level 5: Buff/Debuff Chance +10%
A2

Blizzard Of Strikes

Cooldown 4 → 3 with books
Attacks all enemies. Will ignore [Block Damage] buffs.

Has a 75% chance of placing a [Freeze] debuff on all enemies for 1 turn. This debuff cannot be resisted, if there is at least 1 enemy under a [Stun], [Freeze], [Sleep], [Fear], [True Fear], [Provoke], or [Petrification] debuff.

Revives one random ally with 50% HP and 50% Turn Meter, if this skill did not kill an enemy. Revives all allies with 50% HP and 50% Turn Meter, if this skill kills at least one enemy.
Damage 4×ATK
Skill books (5)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
  3. Level 4: Buff/Debuff Chance +10%
  4. Level 5: Buff/Debuff Chance +15%
  5. Level 6: Cooldown -1
A3

Stain The Snows

Cooldown 4 → 3 with books
Attacks 1 enemy. Before attacking, steals all Turn Meter from the target. This effect cannot be resisted if there is at least 1 enemy under a [Stun], [Freeze], [Sleep], [Fear], [True Fear], [Provoke], or [Petrification] debuff. Also equalizes the target's DEF with this Champion's DEF for this attack.

The damage inflicted by this skill increases by the amount of Turn Meter stolen.
Damage 5.8×ATK
Skill books (3)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
  3. Level 4: Cooldown -1
Passive

Solitary Demon [P]

Ascension 3
Fills this Champion’s Turn Meter by 50% whenever this Champion skips a turn because of a [Stun], [Freeze], [Sleep], [Fear], [True Fear], [Provoke], or [Petrification] debuff.

Whenever this Champion skips a turn because of one of those debuffs, their next active skill will ignore 50% of the target’s DEF.
Passive

Skill 101805 name

Ascension 3
Skill 9000017 description

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Yukimasa, Demon of Ice's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. ACC - To land [Freeze], [Block Active Skills] - a resisted debuff does nothing.
  3. C.RATE - Up to 100%: every crit multiplies the hit.
  4. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  5. ATK% - The skills' damage scales from ATK.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: ATK +15%, Lifesteal effect, Cruel effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.

How blessings work

Relics

  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.
  • Mind of Marquat - Hits can place [Fatigue], which slows an enemy's turn meter - useful against enemies that can be fatigued.
  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. ATK% - The skills' damage scales from ATK.
  5. ACC - To land [Freeze], [Block Active Skills] on Arena defenders, who usually have high RES.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.

How blessings work

Relics

  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.
  • Mind of Marquat - Hits can place [Fatigue], which slows an enemy's turn meter - useful against enemies that can be fatigued.
  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Yukimasa, Demon of Ice.

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