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Void

Broadmaw

Leader auraIncreases allies' DEF in Faction Wars by 33%

Overview

Broadmaw is an Epic Void Support champion from the Lizardmen, built as a buffer, reviver and crowd control. In battle the kit fills allies' Turn Meters, revives fallen allies, places [Freeze] and gives allies [Block Damage], [Increase C.RATE], [Increase SPD]. As leader: increases allies' DEF in Faction Wars by 33%.

BufferReviverCrowd controlTurn meter

Where Broadmaw helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

AreaFitBecause the kit has
Faction Wars
Core
Good fit
Arena
PvP
Good fit
Campaign and dungeon waves
Campaign
Good fit
Clan Boss
Core
Can help
Dragon's Lair
Dungeons
Can help
Ice Golem's Peak
Dungeons
Can help
Minotaur's Labyrinth
Dungeons
Can help
Sand Devil's Necropolis
Dungeons
Can help
Phantom Shogun's Grove
Dungeons
Can help
Nether Spider
Doom Tower
Can help
Celestial Griffin
Doom Tower
Can help
Dreadhorn
Doom Tower
Can help
Dark Fae
Doom Tower
Can help

Skills

7/10

Book value

Worth books once it is a core champion. 11 skill books to max every skill; each book upgrades a random skill.

  • A3 Resurrect: cooldown 6 → 4
  • A2 Gift: cooldown 4 → 3
  • A1 Ice Blast: effect chance 35% → 45%
  • +45% damage / healing in total across the skills
A1

Ice Blast

Attacks 1 enemy. Has a 35% chance of placing a [Freeze] debuff for 1 turn.
Damage 3.8×ATK
Skill books (5)
  1. Level 2: Damage +5%
  2. Level 3: Buff/Debuff Chance +5%
  3. Level 4: Damage +5%
  4. Level 5: Buff/Debuff Chance +5%
  5. Level 6: Damage +5%
A2

Gift

Ascension 3Cooldown 4 → 3 with books
Places a 30% [Increase C. RATE] buff and a 15% [Increase SPD] buff on all allies for 2 turns. Also fills the Turn Meters of all allies by 15%.
Skill books (1)
  1. Level 2: Cooldown -1
A3

Resurrect

Cooldown 6 → 4 with books
Revives 2 random dead allies and heals them for 25% of their MAX HP. Places a [Block Damage] buff on the revived allies for 1 turn.
Skill books (5)
  1. Level 2: Heal +5%
  2. Level 3: Heal +10%
  3. Level 4: Heal +15%
  4. Level 5: Cooldown -1
  5. Level 6: Cooldown -1

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Broadmaw's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. HP% - To stay alive - a dead support helps no one.
  3. RES - Shrugs off enemy debuffs.
  4. ACC - Optional - only the A1 places [Freeze], so other stats come first.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability
ChestplateHP%Survivability
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1SteadfastMAX HP.
  2. T2ShieldbearerStronger [Shield] buffs.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.
  • Commanding Presence - The simpler aura booster for a leader; useless unless the champion is leading the team.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. RES - Resists enemy crowd control.
  3. HP% - To stay alive.
  4. ACC - Optional - only the A1 places [Freeze], so other stats come first.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability
ChestplateHP%Survivability
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1SteadfastMAX HP.
  2. T2ShieldbearerStronger [Shield] buffs.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.
  • Commanding Presence - The simpler aura booster for a leader; useless unless the champion is leading the team.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Broadmaw.

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