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Force

Lady Mikage

Leader auraIncreases allies' ACC in all battles by 80

Overview

Lady Mikage is a Mythical Force Support champion from the Shadowkin, built as a debuffer, buffer and cleanser. In battle the kit calls allies into a team attack, removes debuffs from allies, pushes enemies' Turn Meters back, strips enemy buffs, places [Weaken], [Stun], [Sleep] and gives allies [Increase ACC], [Increase ATK], [Increase C.DMG]. As leader: increases allies' ACC in all battles by 80.

DebufferBufferCleanserCrowd control

Where Lady Mikage helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

3/10

Book value

Low priority - books mostly add damage. 10 skill books to max every skill; each book upgrades a random skill.

  • A3 Imperial Decree: cooldown 5 → 4
  • A3 Doom of Yakai: cooldown 5 → 4
  • +30% damage / healing in total across the skills

Form 1 (Force)

A1

Shadow Lash

Attacks 1 enemy with 1 random ally from the Shadowkin Faction. The ally joining the attack will use their default skill.

Places a [Shield] buff equal to 10% of this Champion's MAX HP on the ally with the lowest HP for 2 turns.
Damage 3.9×ATK
Skill books (1)
  1. Level 2: Damage +10%
A2

Silkensnare

Cooldown 3
Attacks all enemies. Decreases the duration of all enemy buffs and all ally debuffs by 1 turn.

Then, increases the duration of all enemy debuffs and all ally buffs by 1 turn.
Damage 3.8×ATK
Skill books (2)
  1. Level 2: Damage +10%
  2. Level 3: Ignore RES +20%
A3

Imperial Decree

Cooldown 5 → 4 with books
Places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on all allies for 2 turns, then teams up with all allies to attack a single enemy. The allies joining the attack will use their default skills.
Skill books (1)
  1. Level 2: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Passive

Will of the Mikage [P]

At the start of this Champion’s turn, removes all debuffs from the ally with the highest ATK.

Form 2 (Force)

A1

Nightmare Spider

Attacks 1 enemy. Places a [Sleep] debuff for 1 turn.

Also decreases the target’s Turn Meter by 15%.
Damage 3.9×ATK
Skill books (2)
  1. Level 2: Damage +10%
  2. Level 3: Ignore RES +20%
A2

Skittering Death

Cooldown 3
Attacks all enemies. Places a [Stun] debuff for 1 turn.

Also decreases the Turn Meters of all enemies by 30%.
Damage 3.8×ATK
Skill books (1)
  1. Level 2: Ignore RES +20%
A3

Doom of Yakai

Cooldown 5 → 4 with books
Places a 50% [Increase ACC] buff on all allies for 2 turns.

Also removes all buffs from all enemies, and places a 25% [Weaken] debuff on them for 2 turns.
Skill books (2)
  1. Level 2: Ignore RES +20%
  2. Level 3: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive

Demonic Glower [P]

At the start of this Champion’s turn, decreases the Turn Meter of the enemy with the highest ATK by 15%.
Skill books (1)
  1. Level 2: Ignore RES +20%

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Lady Mikage's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Weaken], [Stun], [Sleep].
  3. HP% - Heals or shields scale from HP.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Hoarder's Cauldron - Sometimes ignores some of the target's RES when applying a debuff, so a debuffer lands more of what it casts.
  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Weaken], [Stun], [Sleep].
  3. HP% - Heals or shields scale from HP.
  4. RES - Resists enemy crowd control.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Hoarder's Cauldron - Sometimes ignores some of the target's RES when applying a debuff, so a debuffer lands more of what it casts.
  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Lady Mikage.

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