Solaris is a Rare Force Attack champion from the Sacred Order, built as a damage dealer, debuffer and crowd control. In battle the kit strips enemy buffs and places [Stun]. Its damage scales from ATK.
Damage dealerDebufferCrowd control
Where Solaris helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 15 skill books to max every skill; each book upgrades a random skill.
A2 Solar Shield: cooldown 4 → 3
A3 Blinding Bash: cooldown 5 → 4
A3 Blinding Bash: effect chance 75% → 100%
A1 Cleansing Light: effect chance 30% → 40%
+45% damage / healing in total across the skills
A1
Cleansing Light
Attacks 1 enemy. Has a 30% chance of removing one random buff from the target.
Damage 3.8×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
A2
Solar Shield
Cooldown 4 → 3 with books
Attacks 1 enemy. Places a [Shield] buff on this Champion equal to 20% of the damage inflicted for 2 turns.
Damage 5.7×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Cooldown -1
A3
Blinding Bash
Ascension 3Cooldown 5 → 4 with books
Attacks 1 enemy. Has a 75% chance of placing a [Stun] debuff for 1 turn.
Damage 6.4×ATK
Skill books (6)
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +15%
Level 7: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Solaris's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Stun] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.