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Void

Niamhe, Spear of Nyresa

Leader auraIncreases allies' DEF in all battles by 35%

Overview

Niamhe, Spear of Nyresa is a Legendary Void Defense champion from the Sylvan Watchers, built as a buffer, healer and protector. In battle the kit brings skills back off cooldown sooner, heals allies, places [Decrease ATK] and gives allies [Ally Protection], [Block Damage], [Block Debuffs]. As leader: increases allies' DEF in all battles by 35%.

BufferHealerProtector

Where Niamhe, Spear of Nyresa helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

7/10

Book value

Worth books once it is a core champion. 9 skill books to max every skill; each book upgrades a random skill.

  • A2 Cerulean Guard: cooldown 5 → 4
  • A3 Jeweled Leaf: cooldown 4 → 3
  • A1 Woodspear: effect chance 50% → 75%
  • +70% damage / healing in total across the skills
A1

Woodspear

Attacks 1 enemy.

Places a 50% [Decrease ATK] debuff and a 30% [Decrease C. RATE] debuff on the target for 2 turns. Has a 50% chance that these debuffs cannot be resisted or blocked.
Damage 4.1×DEF
Skill books (3)
  1. Level 2: Buff/Debuff Chance +10%
  2. Level 3: Damage +15%
  3. Level 4: Buff/Debuff Chance +15%
A2

Cerulean Guard

Cooldown 5 → 4 with books
Attacks 1 enemy. If the target has 50% HP or less, this attack is always critical and will ignore 50% of the target’s DEF.

Places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is equal to the difference between the target's current HP and the target's MAX HP. If target is a Boss, the value of the [Shield] is proportional to this Champion’s DEF instead.

If the target is killed, also reduces the cooldowns of all ally skills by 2 turns.
Damage 5.4×DEF
Skill books (3)
  1. Level 2: Damage +10%
  2. Level 3: Damage +15%
  3. Level 4: Cooldown -1
A3

Jeweled Leaf

Cooldown 4 → 3 with books
Heals all allies. The value of the heal is proportional to this Champion’s DEF.

Also places a [Block Debuffs] buff and a 50% [Ally Protection] buff on all allies for 2 turns.
Skill books (3)
  1. Level 2: Heal +15%
  2. Level 3: Heal +15%
  3. Level 4: Cooldown -1
Passive

Shield-Mistress [P]

Ascension 3
Places a [Block Damage] buff on all allies for 1 turn at the start of the Round, and each time this Champion’s HP drops below 50%.

If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Niamhe, Spear of Nyresa's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. HP% - Bigger HP pool to soak hits for the team.
  2. DEF% - Every point of DEF cuts the damage taken.
  3. SPD - Protection, taunts and buffs only help if they come in time.
  4. RES - Shrugs off enemy debuffs.
  5. ACC - Optional - only the A1 places [Decrease ATK], so other stats come first.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP% or DEF%Survivability
ChestplateHP% or DEF%Survivability
BootsSPDAlways - turns win fights
RingHP or DEFFlat survivability
AmuletHP or DEFFlat survivability
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Defense

  1. T1Tough SkinDEF.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Selfless DefenderTakes part of an ally's first hit each round.
  6. T6Iron Skin+200 DEF, and the skills scale from DEF.

Support

  1. T1SteadfastMAX HP.
  2. T2Lay On HandsStronger heals.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses.
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Elixir of Life+3,000 MAX HP.

Blessings

  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.
  • Ward of the Fallen - Damage reduction that grows as the fight turns bad - good on a champion that must survive to keep the team's buffs and heals flowing.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
  • Tempus Morbidia - Enemy turn-meter reduction and steals work less well on the wearer - useful where a slow support is easy prey.

How relics work

Arena

Stat priority

  1. HP% - Bigger HP pool to soak hits for the team.
  2. DEF% - Every point of DEF cuts the damage taken.
  3. SPD - Protection, taunts and buffs only help if they come in time.
  4. RES - Shrugs off enemy debuffs and crowd control.
  5. ACC - Optional - only the A1 places [Decrease ATK], so other stats come first.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP% or DEF%Survivability
ChestplateHP% or DEF%Survivability
BootsSPDAlways - turns win fights
RingHP or DEFFlat survivability
AmuletHP or DEFFlat survivability
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Defense

  1. T1Tough SkinDEF.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4StubbornnessMore RES while debuffed.
  5. T5RetributionCounterattacks after a big hit.
  6. T6Unshakeable+50 RES.

Support

  1. T1SteadfastMAX HP.
  2. T2Lay On HandsStronger heals.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses.
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Elixir of Life+3,000 MAX HP.

Blessings

  • Chainbreaker - Keeps a key champion from being locked down by Stun, Freeze, Fear and similar effects.
  • Ward of the Fallen - Damage reduction that grows as the fight turns bad - good on a champion that must survive to keep the team's buffs and heals flowing.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
  • Tempus Morbidia - Enemy turn-meter reduction and steals work less well on the wearer - useful where a slow support is easy prey.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Niamhe, Spear of Nyresa.

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