Leader auraIncreases allies' SPD in the Arena by 17%
Overview
Archmage Hellmut is an Epic Magic Support champion from the Banner Lords, built as a debuffer, buffer and crowd control. In battle the kit pushes enemies' Turn Meters back, places [Stun] and gives allies [Increase C.DMG], [Increase C.RATE], [Increase SPD]. As leader: increases allies' SPD in the Arena by 17%.
DebufferBufferCrowd control
Where Archmage Hellmut helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 13 skill books to max every skill; each book upgrades a random skill.
A3 Psychic Guidance: cooldown 5 → 3
A2 Timeslip: cooldown 4 → 3
A2 Timeslip: effect chance 50% → 75%
+45% damage / healing in total across the skills
A1
Arcane Dynamo
Attacks 1 enemy. Fills this Champion's Turn Meter by 10%. Fills the Turn Meter by 20% if this attack is critical.
Damage 4.8×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
A2
Timeslip
Cooldown 4 → 3 with books
Attacks 1 enemy. Also attacks all other enemies if the first attack is critical. The second hit has a 50% chance of placing a [Stun] debuff for 1 turn. After attacking, decreases the Turn Meters of each enemy without a [Stun] debuff by 20%.
Immune to Turn Meter reduction effects from enemies.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Archmage Hellmut's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.