Leader auraIncreases allies' ATK in Faction Wars by 20%
Overview
Boltsmith is a Rare Force Attack champion from the Dwarves, built as a damage dealer, buffer and crowd control. In battle the kit can take extra turns, places [Decrease SPD] and gives allies [Increase C.DMG], [Increase C.RATE]. Its damage scales from ATK. As leader: increases allies' ATK in Faction Wars by 20%.
Damage dealerBufferCrowd control
Where Boltsmith helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Attacks 1 enemy. Will ignore 30% of the target’s DEF.
Damage 4.2×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Boltsmith's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.
ATK%- The skills' damage scales from ATK.
ACC- Optional - only the A1 places [Decrease SPD], so other stats come first.
Chronocube- Once per battle it can give two turns in a row (then skips the next one) - best on a champion whose double turn sets up the team, such as an opening buff or a big hit.
Torch of Thralldom- Raises the wearer's stats for each ally of the same faction - strong on teams built around a single faction.
Hammer of Ending- A hard hit can add a guaranteed 1-turn [Stun]; works on ordinary enemies, not on bosses that cannot be stunned.
Chronocube- Once per battle it can give two turns in a row (then skips the next one) - best on a champion whose double turn sets up the team, such as an opening buff or a big hit.
Torch of Thralldom- Raises the wearer's stats for each ally of the same faction - strong on teams built around a single faction.
Hammer of Ending- A hard hit can add a guaranteed 1-turn [Stun]; works on ordinary enemies, not on bosses that cannot be stunned.