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Spirit

Krok'mar the Devourer

Overview

Krok'mar the Devourer is a Legendary Spirit HP champion from the Lizardmen, built as a buffer and protector. In battle the kit heals itself, can take extra turns and gives allies [Increase C.DMG], [Increase C.RATE].

BufferProtector

Where Krok'mar the Devourer helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

7/10

Book value

Worth books once it is a core champion. 9 skill books to max every skill; each book upgrades a random skill.

  • A3 Apex Predator: cooldown 6 → 4
  • A2 Gnashing Bog: cooldown 4 → 3
  • +40% damage / healing in total across the skills
A1

Meatsplitter

Attacks 1 enemy. Attacks all enemies 1 time if the first attack is critical.
Damage 0.18×HP
Skill books (4)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Damage +5%
  4. Level 5: Damage +5%
A2

Gnashing Bog

Cooldown 4 → 3 with books
Attacks all enemies. Places a [Shield] buff on this Champion for 2 turns, equal to 20% of the damage inflicted.

Also heals this Champion by 10% of their MAX HP for each critical hit.
Damage 0.3×HP
Skill books (3)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
  3. Level 4: Cooldown -1
A3

Apex Predator

Cooldown 6 → 4 with books
Places a 30% [Increase C. RATE] buff and a 30% [Increase C. DMG] buff on all allies for 3 turns, then grants an Extra Turn.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
Passive

Voracious Hunger [P]

Ascension 3
Whenever this Champion attacks, decreases the target’s ATK or DEF by 5%, as well as ACC or RES by 5%, depending on which stat is the highest (stacks up to 30%).

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Krok'mar the Devourer's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. HP% - Bigger HP pool to soak hits for the team.
  2. DEF% - Every point of DEF cuts the damage taken.
  3. SPD - Protection, taunts and buffs only help if they come in time.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP% or DEF%Survivability
ChestplateHP% or DEF%Survivability
BootsSPDAlways - turns win fights
RingHP or DEFFlat survivability
AmuletHP or DEFFlat survivability
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Defense

  1. T1Tough SkinDEF.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Selfless DefenderTakes part of an ally's first hit each round.
  6. T6BulwarkTakes 5% of the team's damage for them.

Support

  1. T1SteadfastMAX HP.
  2. T2Lay On HandsStronger heals.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses.
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Elixir of Life+3,000 MAX HP.

Blessings

  • Ward of the Fallen - Damage reduction that grows as the fight turns bad - good on a champion that must survive to keep the team's buffs and heals flowing.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.
  • Iron Will - Helps durable champions that often carry debuffs - against boss debuffs and in the Arena.

How blessings work

Relics

  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Diadem of Undeath - Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.

How relics work

Arena

Stat priority

  1. HP% - Bigger HP pool to soak hits for the team.
  2. DEF% - Every point of DEF cuts the damage taken.
  3. SPD - Protection, taunts and buffs only help if they come in time.
  4. RES - Shrugs off enemy debuffs and crowd control.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP% or DEF%Survivability
ChestplateHP% or DEF%Survivability
BootsSPDAlways - turns win fights
RingHP or DEFFlat survivability
AmuletHP or DEFFlat survivability
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Defense

  1. T1Tough SkinDEF.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4StubbornnessMore RES while debuffed.
  5. T5RetributionCounterattacks after a big hit.
  6. T6Unshakeable+50 RES.

Support

  1. T1SteadfastMAX HP.
  2. T2Lay On HandsStronger heals.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses.
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Elixir of Life+3,000 MAX HP.

Blessings

  • Ward of the Fallen - Damage reduction that grows as the fight turns bad - good on a champion that must survive to keep the team's buffs and heals flowing.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.
  • Iron Will - Helps durable champions that often carry debuffs - against boss debuffs and in the Arena.

How blessings work

Relics

  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Diadem of Undeath - Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Krok'mar the Devourer.

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