Bonekeeper is an Epic Force Attack champion from the Orcs, built as a damage dealer and turn meter. In battle the kit fills allies' Turn Meters and places [Decrease DEF]. Its damage scales from ATK.
Damage dealerTurn meter
Where Bonekeeper helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 13 skill books to max every skill; each book upgrades a random skill.
A2 Precision Strike: cooldown 4 → 3
A3 Killing Haze: cooldown 5 → 4
A1 Batter: effect chance 50% → 75%
+60% damage / healing in total across the skills
A1
Batter
Ascension 3
Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns if this attack is critical.
Damage 3.3×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
A2
Precision Strike
Cooldown 4 → 3 with books
Attacks 1 enemy. This attack deals 50% extra C. DMG.
Damage 5×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
A3
Killing Haze
Cooldown 5 → 4 with books
Attacks 1 enemy. Places an extra hit if this attack is critical. Fills the Turn Meters of all allies by 15% if this attack kills an enemy.
Damage 5.3×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Bonekeeper's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.
ATK%- The skills' damage scales from ATK.
ACC- Optional - only the A1 places [Decrease DEF], so other stats come first.