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Force

Ash’nar Dragonsoul

Leader auraIncreases allies' HP in all battles by 35%

Overview

Ash’nar Dragonsoul is a Mythical Force HP champion from the Orcs, built as a debuffer, buffer and healer. In battle the kit fills allies' Turn Meters, heals allies, places [Decrease DEF], [Weaken], [HP Burn], [Provoke] and gives allies [Increase C.DMG], [Increase DEF]. As leader: increases allies' HP in all battles by 35%.

DebufferBufferHealerCrowd controlTurn meter

Where Ash’nar Dragonsoul helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

7/10

Book value

Worth books once it is a core champion. 11 skill books to max every skill; each book upgrades a random skill.

  • A2 Pyroclast Storm: cooldown 5 → 4
  • A3 Cataclysm Smash: cooldown 4 → 3
  • A1 Thunderstar: effect chance 25% → 40%
  • +120% damage / healing in total across the skills

Form 1 (Force)

A1

Ignition Arc

Attacks 1 enemy 3 times.

Each hit has a 50% chance of increasing the duration of all debuffs on the target by 1 turn.

Each hit has a 100% chance to increase the duration of a [HP Burn] debuff on the target by 1 turn instead, if the initial chance does not activate.
Damage 0.09×HP
Skill books (1)
  1. Level 2: Damage +20%
A2

Pyroclast Storm

Cooldown 5 → 4 with books
Attacks all enemies.

Instantly activates one tick of all [HP Burn] debuffs on all enemies and allies.

Whenever a [HP Burn] debuff is activated on an enemy by this skill, decreases their RES by 10 (stacks up to 100). Whenever a [HP Burn] debuff is activated on an ally by this skill, increases their RES by 10 (stacks up to 100).

Also fills the Turn Meters of all allies by 5% for each [HP Burn] debuff activated on enemies.
Damage 0.26×HP
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Cooldown -1
A3

Wreathed in Flame

Cooldown 3
Places a 25% [Weaken] debuff and a [HP Burn] debuff on all enemies for 2 turns.

Also places a [HP Burn] debuff on all allies for 2 turns. This debuff cannot be blocked or resisted.

Then fills the Turn Meters of all allies by 30%.
Skill books (1)
  1. Level 2: Ignore RES +20%
A4

Metamorph

Cooldown 4
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Passive

By Fire Be Healed [P]

Skill 7000004 description
Passive

By Fire Be Healed [P]

Ascension 3
Each [HP Burn] debuff placed by this Champion while in their Base Form increases their MAX HP and DEF by 5% (stacks up to 25% across both Forms and will not reset).

[HP Burn] debuffs placed on allies heal them instead of damaging them.

Allies deal 3% more damage for each active [HP Burn] debuff. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Form 2 (Force)

A1

Thunderstar

Attacks 1 enemy 2 times. Has a 25% chance of repeating each hit.

Each hit also places a 60% [Decrease DEF] debuff for 2 turns.
Damage 1.9×DEF
Skill books (2)
  1. Level 2: Buff/Debuff Chance +15%
  2. Level 3: Damage +20%
A2

Magma Geyser

Cooldown 3
Attacks 1 enemy.

Applies a [Debuff Spread] effect, taking all debuffs from the target and placing them on all enemies.

Then, repeats the attack on all enemies. Increases the duration of all debuffs on all enemies by 1 turn.

Both attacks will ignore 20% of each target's DEF.
Damage 4.9×DEF / 3.7×DEF
Skill books (2)
  1. Level 2: Damage +10%
  2. Level 3: Damage +20%
A3

Cataclysm Smash

Cooldown 4 → 3 with books
Attacks all enemies. Before attacking, places a 60% [Increase DEF] buff and a 30% [Increase C. DMG] buff on all allies for 2 turns.

Places a [Provoke] debuff for 1 turn. If the target of this skill is a Boss, places a [Provoke] debuff for 2 turns instead.

This attack cannot be a weak hit when hitting enemies under a [HP Burn] debuff.
Damage 4.5×DEF
Skill books (3)
  1. Level 2: Damage +10%
  2. Level 3: Damage +20%
  3. Level 4: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive

By Fire Be Broken [P]

Ascension 3
Each [HP Burn] debuff placed by this Champion's Base Form increases this Champion's MAX HP and DEF by 5% (stacks up to 25% across both Forms and will not reset).

All of this Champion's skills will ignore 20% of the enemy's DEF if they are under a [HP Burn] debuff.

[HP Burn] debuffs placed on allies heal them instead of damaging them.
Passive

By Fire Be Broken [P]

Skill 7000004 description

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Ash’nar Dragonsoul's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Decrease DEF], [Weaken], [HP Burn].
  3. HP% - The damage scales from HP - and it keeps the champion alive.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Decrease DEF], [Weaken], [HP Burn].
  3. HP% - The damage scales from HP - and it keeps the champion alive.
  4. RES - Resists enemy crowd control.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Ash’nar Dragonsoul.

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