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Force

Aragaz Wyldking

Leader auraIncreases allies' DEF in all battles by 33%

Overview

Aragaz Wyldking is a Legendary Force HP champion from the Orcs, built as a debuffer, buffer and healer. In battle the kit heals allies, fills allies' Turn Meters, places [Provoke] and gives allies [Shield], [Strengthen]. As leader: increases allies' DEF in all battles by 33%.

DebufferBufferHealerCrowd controlTurn meter

Where Aragaz Wyldking helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

5/10

Book value

Worth books once it is a core champion. 8 skill books to max every skill; each book upgrades a random skill.

  • A2 Sacrificial Ploy: cooldown 4 → 3
  • A3 Cackle of Blades: cooldown 4 → 3
  • +60% damage / healing in total across the skills
A1

Wyldking Polearm

Attacks 1 enemy. Heals all allies with less than 50% HP back to 50% of their MAX HP.
Damage 0.26×HP
Skill books (3)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
  3. Level 4: Damage +10%
A2

Sacrificial Ploy

Cooldown 4 → 3 with books
Attacks 1 ally. The damage dealt is equal to 50% of the target’s current HP.

Then places a [Shield] buff on that ally for 2 turns. The value of the [Shield] is equal to the amount of HP that ally is missing.

Also fills that ally’s Turn Meter by an amount equal to the HP% they are missing. Finally, fills this Champion’s Turn Meter by the same amount.
Skill books (1)
  1. Level 2: Cooldown -1
A3

Cackle of Blades

Cooldown 4 → 3 with books
Attacks all enemies.

Has a 100% chance of placing a [Provoke] debuff on all enemies for 1 turn. Also places a 25% [Strengthen] buff on all allies for 2 turns.
Damage 0.3×HP
Skill books (4)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
  3. Level 4: Damage +10%
  4. Level 5: Cooldown -1
Passive

Skill 92105 name

Skill 7000004 description
Passive

Underdogs [P]

Ascension 3Cooldown 1
Allies with 50% or less HP deal 30% more damage.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Aragaz Wyldking's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Provoke].
  3. HP% - The damage scales from HP - and it keeps the champion alive.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Provoke].
  3. HP% - The damage scales from HP - and it keeps the champion alive.
  4. RES - Resists enemy crowd control.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Aragaz Wyldking.

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