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Force

Noldua the Gloaming

Leader auraIncreases allies' ACC in all battles by 70

Overview

Noldua the Gloaming is a Legendary Force Support champion from the Dark Elves, built as a debuffer, buffer and reviver. In battle the kit strips enemy buffs, revives fallen allies, fills allies' Turn Meters, places [Decrease DEF], [Weaken] and gives allies [Increase ATK], [Shield]. As leader: increases allies' ACC in all battles by 70.

DebufferBufferReviverTurn meter

Where Noldua the Gloaming helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

10/10

Book value

Worth books early. 9 skill books to max every skill; each book upgrades a random skill.

  • A2 Umbral Purge: cooldown 5 → 3
  • A3 Moonbloom's Blessing: cooldown 6 → 4
  • A1 Shadestrike: effect chance 50% → 75%
  • A2 Umbral Purge: effect chance 75% → 100%
  • +10% damage / healing in total across the skills
A1

Shadestrike

Attacks 1 enemy.

Has a 50% chance of placing an [Enfeeble] debuff for 2 turns. If the target is a Boss, places a 25% [Weaken] debuff for 2 turns instead. This debuff cannot be resisted if Solanar the Gleaming is on the same team.
Damage 6×ATK
Skill books (3)
  1. Level 2: Damage +10%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Buff/Debuff Chance +15%
A2

Umbral Purge

Cooldown 5 → 3 with books
Has a 75% chance of removing all buffs from all enemies. This effect cannot be resisted if Solanar the Gleaming is on the same team.

Then has a 75% chance of placing a 60% [Decrease DEF] debuff on all enemies for 2 turns. This debuff cannot be resisted if Solanar the Gleaming is on the same team.

If Solanar the Gleaming is on the same team, also places a 50% [Increase ATK] buff on all allies for 2 turns.
Skill books (4)
  1. Level 2: Buff/Debuff Chance +10%
  2. Level 3: Buff/Debuff Chance +15%
  3. Level 4: Cooldown -1
  4. Level 5: Cooldown -1
A3

Moonbloom's Blessing

Cooldown 6 → 4 with books
Revives all dead allies with 50% HP and 50% Turn Meter. If Solanar the Gleaming is on the same team and is dead, revives him with 100% Turn Meter instead.

Places a [Shield] buff on all allies equal to 30% of this Champion's MAX HP for 2 turns.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
Passive

Scholar Of Shadows [P]

Ascension 3
All Turn Meter fill effects used by enemies are 30% less effective. If Solanar the Gleaming is on the same team, fills this Champion's Turn Meter by 30% of the enemy’s Turn Meter fill effect. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Only counts Turn Meter fill effects from skills.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Noldua the Gloaming's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Decrease DEF], [Weaken].
  3. HP% - Heals or shields scale from HP.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.
  • Commanding Presence - The simpler aura booster for a leader; useless unless the champion is leading the team.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Decrease DEF], [Weaken].
  3. HP% - Heals or shields scale from HP.
  4. RES - Resists enemy crowd control.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.
  • Commanding Presence - The simpler aura booster for a leader; useless unless the champion is leading the team.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Noldua the Gloaming.

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