Leader auraIncreases allies' C.RATE in Faction Wars by 24%
Overview
Elenaril is a Legendary Magic Attack champion from the High Elves, built as a damage dealer and debuffer. In battle the kit detonates damage-over-time debuffs early and places [Poison], [HP Burn]. Its damage scales from ATK. As leader: increases allies' C.RATE in Faction Wars by 24%.
Damage dealerDebuffer
Where Elenaril helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 10 skill books to max every skill; each book upgrades a random skill.
A3 Combust: cooldown 6 → 4
A2 Smolder: cooldown 4 → 3
+50% damage / healing in total across the skills
A1
Searing Rebuke
Ascension 3
Attacks 1 enemy. Places a [HP Burn] debuff for 2 turns. This debuff cannot be resisted.
Damage 3.6×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
A2
Smolder
Cooldown 4 → 3 with books
Attacks all enemies. Places a 5% [Poison] debuff for 2 turns. Places a second 5% [Poison] debuff for 2 turns if the attack is critical.
Damage 4.7×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
A3
Combust
Cooldown 6 → 4 with books
Instantly activates all [Poison] debuffs on all enemies.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Elenaril's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Poison], [HP Burn] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.