RAID OPTIMIZERFree RAID guide
Void

Leonardo

Leader auraIncreases allies' DEF in all battles by 33%

Overview

Leonardo is a Legendary Void Defense champion from the Shadowkin, built as a damage dealer, buffer and protector. In battle the kit strips enemy buffs, calls allies into a team attack and gives allies [Ally Protection], [Increase DEF]. Its damage scales from DEF. As leader: increases allies' DEF in all battles by 33%.

Damage dealerBufferProtector

Where Leonardo helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

7/10

Book value

Worth books once it is a core champion. 9 skill books to max every skill; each book upgrades a random skill.

  • A2 Shell Yeah!: cooldown 5 → 3
  • A3 Turtles Together: cooldown 4 → 3
  • +50% damage / healing in total across the skills
A1

New York Slice

Attacks 1 enemy 2 times. When counterattacking, will repeat this attack against a random enemy.

Will ignore 3% of the target’s DEF for each buff on this Champion (stacks up to 15%).
Damage 1.7×DEF
Skill books (3)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Damage +10%
A2

Shell Yeah!

Cooldown 5 → 3 with books
Places a 60% [Increase DEF] buff on all allies for 2 turns, and a 50% [Ally Protection] buff on all allies except this Champion for 2 turns.

Also places an [Unkillable] buff and a [Counterattack] buff on this Champion for 2 turns.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
A3

Turtles Together

Cooldown 4 → 3 with books
Attacks all enemies. The damage inflicted by this skill increases by 5% for each buff on all allies and enemies.

Removes all buffs from all enemies if this attack kills an enemy. This effect cannot be resisted.
Damage 3.4×DEF
Skill books (4)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
  3. Level 4: Damage +10%
  4. Level 5: Cooldown -1
A4

Skill 99601 name (CLONE)

Skill 8000628 description
Damage 1.7×DEF
Passive

Skill 99606 name

Skill 8000628 description
Passive

Skill 99607 name

No description in the game data.
Passive

Hero in a Half Shell [P]

Ascension 3
Places a [Stone Skin] buff on this Champion for 1 turn each time enemy hits drop their HP below 50%. Occurs once per skill.

Whenever this Champion attacks, any ally Leonardos, Donatellos, Michelangelos, and Raphaels will join in that attack.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Leonardo's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. DEF% - The skills' damage scales from DEF.

Gear set combinations

  • Ignores DEF on every hit, plus DEF - the all-round damage build.
    Gives: DEF +15%, Savage effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: DEF +15%, Lifesteal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: DEF +15%, C.RATE +12%, SPD +12%

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateDEF%Damage scales from DEF
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletC.DMGThe crit multiplier
BannerDEFFlat DEF

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES against crowd control.

Blessings

  • Heavencast - Strong on attackers that keep many buffs on themselves; weak for a champion that rarely carries buffs.
  • Faultless Defense - Only works with [Increase DEF] cast by the champion itself, so it is for DEF-buffing protectors.
  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.

How blessings work

Relics

  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Diadem of Undeath - Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. DEF% - The skills' damage scales from DEF.

Gear set combinations

  • Ignores DEF on every hit, plus DEF - the all-round damage build.
    Gives: DEF +15%, Savage effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: DEF +15%, C.RATE +12%, SPD +12%

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateDEF%Damage scales from DEF
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletC.DMGThe crit multiplier
BannerDEFFlat DEF

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5RetributionCounterattacks after a big hit.
  6. T6Unshakeable+50 RES against crowd control.

Blessings

  • Heavencast - Strong on attackers that keep many buffs on themselves; weak for a champion that rarely carries buffs.
  • Faultless Defense - Only works with [Increase DEF] cast by the champion itself, so it is for DEF-buffing protectors.
  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.

How blessings work

Relics

  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Diadem of Undeath - Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Leonardo.

More from Shadowkin

See all →