Leader auraIncreases allies' DEF in all battles by 33%
Overview
Leonardo is a Legendary Void Defense champion from the Shadowkin, built as a damage dealer, buffer and protector. In battle the kit strips enemy buffs, calls allies into a team attack and gives allies [Ally Protection], [Increase DEF]. Its damage scales from DEF. As leader: increases allies' DEF in all battles by 33%.
Damage dealerBufferProtector
Where Leonardo helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Attacks all enemies. The damage inflicted by this skill increases by 5% for each buff on all allies and enemies.
Removes all buffs from all enemies if this attack kills an enemy. This effect cannot be resisted.
Damage 3.4×DEF
Skill books (4)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
A4
Skill 99601 name (CLONE)
Skill 8000628 description
Damage 1.7×DEF
Passive
Skill 99606 name
Skill 8000628 description
Passive
Skill 99607 name
No description in the game data.
Passive
Hero in a Half Shell [P]
Ascension 3
Places a [Stone Skin] buff on this Champion for 1 turn each time enemy hits drop their HP below 50%. Occurs once per skill.
Whenever this Champion attacks, any ally Leonardos, Donatellos, Michelangelos, and Raphaels will join in that attack.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Leonardo's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Diadem of Undeath- Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Diadem of Undeath- Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.