Leader auraIncreases allies' HP in all battles by 15%
Overview
Dolor Lorekeeper is a Rare Force Support champion from the Dwarves, built as a debuffer, buffer and healer. In battle the kit keeps the team healing over time, places [Stun], [Block Active Skills] and gives allies [Continuous Heal]. As leader: increases allies' HP in all battles by 15%.
DebufferBufferHealerCrowd control
Where Dolor Lorekeeper helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 12 skill books to max every skill; each book upgrades a random skill.
A3 Forebear's Boon: cooldown 5 → 4
A1 Banisher Axe: effect chance 25% → 45%
A2 Stern Punishment: effect chance 40% → 50%
+25% damage / healing in total across the skills
A1
Banisher Axe
Attacks 1 enemy. Has a 25% chance of placing a [Block Active Skills] debuff for 1 turn.
Damage 3.46×ATK
Skill books (7)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +5%
Level 7: Buff/Debuff Chance +5%
Level 8: Buff/Debuff Chance +5%
A2
Stern Punishment
Cooldown 3
Attacks 1 enemy. Has a 40% chance of placing a [Stun] debuff for 1 turn if the target is under any debuff.
Damage 5.69×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
A3
Forebear's Boon
Cooldown 5 → 4 with books
Places a 15% [Continuous Heal] buff on all allies for 2 turns. Also places a [Block Debuffs] buff on the target ally for 1 turn if they have less than 100% HP.
Skill books (1)
Level 2: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Dolor Lorekeeper's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.