Overview Gwyndolin the Silent is a Legendary Force Attack champion from the Skinwalkers, built as a damage dealer, debuffer and buffer. In battle the kit steals enemy buffs, can take extra turns, places [Decrease SPD], [Leech], [Decrease ACC] and gives allies [Block Debuffs], [Increase ACC]. Its damage scales from ATK. As leader: increases allies' ACC in all battles by 60.
Damage dealer Debuffer Buffer Crowd control
Where Gwyndolin the Silent helps Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Skills
8/10 Book value Worth books early. 12 skill books to max every skill; each book upgrades a random skill.
A2 Sickle Boomerangs: cooldown 4 → 3 A3 Plumedart: cooldown 4 → 3 A2 Sickle Boomerangs: effect chance 75% → 100% A3 Plumedart: effect chance 75% → 100% +60% damage / healing in total across the skills
A1
Talonrake Attacks 1 enemy 3 times. Each hit has a 30% chance to extend the duration of all debuffs on the target by 1 turn.
Skill books (4) Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Damage +10% Level 5: Buff/Debuff Chance +10% A2
Sickle Boomerangs Cooldown 4 → 3 with books Attacks all enemies. Has a 75% chance of placing a 30%
[Decrease SPD] debuff and a
[Leech] debuff on all enemies for 2 turns.
Also places a 50%
[Decrease ACC] debuff on enemies under 2 or more debuffs for 2 turns.
Skill books (4) Level 2: Damage +20% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +15% Level 5: Cooldown -1 A3
Plumedart Cooldown 4 → 3 with books Skill books (4) Level 2: Damage +20% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +15% Level 5: Cooldown -1 Passive
Bird of Prey [P] Ascension 3 This Champion’s C. DMG increases by 1% for every 10 points of ACC they have. Grants an Extra Turn after this Champions uses any 3 skills.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works .
Suggested build A starting point worked out from Gwyndolin the Silent's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs .
PvE: dungeons, bosses, campaign Arena
Stat priority SPD - More turns means more hits. ACC - To land [Decrease SPD], [Leech], [Decrease ACC] - a resisted debuff does nothing. C.RATE - Up to 100%: every crit multiplies the hit. C.DMG - How much a crit adds - stack it once C.RATE is near 100%. ATK% - The skills' damage scales from ATK.
Gear set combinations Ignores DEF on every hit, plus ATK - the all-round damage build.
Gives: ATK +15%, Savage effect, Cruel effect
C.RATE and DEF ignore in one set, with SPD to act more often.
Gives: C.RATE +10%, SPD +12%, Lethal effect
Heals from its own damage - survives long boss fights.
Gives: ATK +15%, Lifesteal effect, Cruel effect
Three 2-piece sets when your 4-piece pieces are weak.
Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
Keeps the damage and adds ACC for the kit's debuffs.
Gives: ACC +40, SPD +5%, Savage effect
Main stats Weapon ATK Fixed Helmet HP Fixed Shield DEF Fixed Gauntlets C.RATE C.RATE first; C.DMG once you reach 100% Chestplate ATK% Damage scales from ATK Boots SPD Always - turns win fights Ring ATK Flat ATK Amulet C.DMG The crit multiplier Banner ACC To land the kit's debuffs
Masteries The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Offense T1 Deadly Precision C.RATE for a damage dealer. T2 Keen Strike C.DMG. T3 Single Out Finishes off low-HP targets. T4 Cycle of Violence Brings the big cooldown skills back sooner. T5 Methodical The A1 hits harder every use. T6 Giant Slayer The A1 hits 3 times - more chances to trigger it. Support T1 Pinpoint Accuracy ACC for the kit's debuffs. T2 Charged Focus More ACC when no skill is on cooldown. T3 Arcane Celerity Turn meter when its debuffs expire. T4 Lore of Steel Stronger set bonuses (Speed, Accuracy...). T5 Master Hexer Its debuffs can last a turn longer. T6 Eagle-Eye +50 ACC.
Blessings Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage. Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level. Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work. How blessings work
Relics Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down. Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn. Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back. How relics work
Stat priority SPD - More turns means more hits and opening first in the Arena. C.RATE - Up to 100%: every crit multiplies the hit. C.DMG - How much a crit adds - stack it once C.RATE is near 100%. ATK% - The skills' damage scales from ATK. ACC - To land [Decrease SPD], [Leech], [Decrease ACC] on Arena defenders, who usually have high RES.
Gear set combinations Ignores DEF on every hit, plus ATK - the all-round damage build.
Gives: ATK +15%, Savage effect, Cruel effect
C.RATE and DEF ignore in one set, with SPD to act more often.
Gives: C.RATE +10%, SPD +12%, Lethal effect
Three 2-piece sets when your 4-piece pieces are weak.
Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
Keeps the damage and adds ACC for the kit's debuffs.
Gives: ACC +40, SPD +5%, Savage effect
Main stats Weapon ATK Fixed Helmet HP Fixed Shield DEF Fixed Gauntlets C.RATE C.RATE first; C.DMG once you reach 100% Chestplate ATK% Damage scales from ATK Boots SPD Always - turns win fights Ring ATK Flat ATK Amulet C.DMG The crit multiplier Banner ACC To land the kit's debuffs
Masteries The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Offense T1 Deadly Precision C.RATE for a damage dealer. T2 Keen Strike C.DMG. T3 Ruthless Ambush Bigger first hit on each enemy. T4 Bring It Down More damage to targets with more MAX HP than this champion. T5 Kill Streak Snowballs Arena kills. T6 Flawless Execution More C.DMG for one-shot Arena openers. Support T1 Pinpoint Accuracy ACC for the kit's debuffs. T2 Charged Focus More ACC when no skill is on cooldown. T3 Arcane Celerity Turn meter when its debuffs expire. T4 Lore of Steel Stronger set bonuses (Speed, Accuracy...). T5 Master Hexer Its debuffs can last a turn longer. T6 Eagle-Eye +50 ACC.
Blessings Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage. Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level. Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work. How blessings work
Relics Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down. Irethi Coronet - Damage climbs with each debuff the wearer places, up to a cap - made for champions that apply several debuffs per turn. Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back. How relics work