Leader auraIncreases allies' HP in all battles by 25%
Overview
Geomancer is an Epic Force Attack champion from the Dwarves, built as a damage dealer, debuffer and crowd control. In battle the kit strips enemy buffs, steals enemy buffs, pushes enemies' Turn Meters back and places [Weaken], [HP Burn], [Decrease ACC]. Its damage scales from ATK. As leader: increases allies' HP in all battles by 25%.
Damage dealerDebufferCrowd control
Where Geomancer helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 15 skill books to max every skill; each book upgrades a random skill.
A3 Quicksand Grasp: cooldown 5 → 3
A2 Creeping Petrify: cooldown 4 → 3
A3 Quicksand Grasp: effect chance 75% → 100%
A1 Tremor Staff: effect chance 30% → 40%
+35% damage / healing in total across the skills
A1
Tremor Staff
Attacks all enemies. Has a 30% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
Damage 2.4×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +5%
A2
Creeping Petrify
Cooldown 4 → 3 with books
Removes all buffs from a target enemy, then attacks them.
Steals all buffs instead if the target is under a [HP Burn] debuff placed by this Champion.
Reduces the cooldown of Quicksand Grasp by 2 turns if the target is killed by this Skill while under a [HP Burn] debuff placed by this Champion.
Damage 6×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
A3
Quicksand Grasp
Ascension 3Cooldown 5 → 3 with books
Fully depletes the target’s Turn Meter. Fills this Champion’s Turn Meter by the amount the target loses.
Has a 75% chance of placing a [HP Burn] and a 25% [Weaken] debuff on the target for 3 turns.
Skill books (6)
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Level 7: Cooldown -1
Passive
Stoneguard [P]
Decreases the damage all allies receive by 15% and deflects that damage onto each enemy under a [HP Burn] debuff placed by this Champion. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Whenever this Champion is attacked, deflects 30% of the damage instead. When deflecting damage, on each enemy hit, has a 30% chance of dealing additional damage equal to 3% of the target's MAX HP.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Geomancer's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Weaken], [HP Burn], [Decrease ACC] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.