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Force

Esme the Dancer

Leader auraIncreases allies' SPD in all battles by 19%

Overview

Esme the Dancer is a Legendary Force Support champion from the Barbarians, built as a debuffer, buffer and crowd control. In battle the kit pushes enemies' Turn Meters back, strips enemy buffs, steals enemy buffs, fills allies' Turn Meters, places [Weaken], [Block Buffs] and gives allies [Increase ACC], [Increase ATK], [Increase SPD]. As leader: increases allies' SPD in all battles by 19%.

DebufferBufferCrowd controlTurn meter

Where Esme the Dancer helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

7/10

Book value

Worth books once it is a core champion. 10 skill books to max every skill; each book upgrades a random skill.

  • A2 Earthdancer: cooldown 4 → 3
  • A3 Blessing of the Sands: cooldown 5 → 4
  • A2 Earthdancer: effect chance 75% → 100%
  • A3 Blessing of the Sands: effect chance 75% → 100%
  • +30% damage / healing in total across the skills
A1

Blade Juggler

Attacks 1 enemy.

Places a 50% [Increase ATK] buff on all allies for 1 turn.
Damage 4.5×ATK
Skill books (3)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Damage +10%
A2

Earthdancer

Cooldown 4 → 3 with books
Attacks all enemies.

Has a 75% chance of placing a 25% [Weaken] debuff and a [Block Buffs] debuff for 2 turns.

Also decreases the Turn Meters of all enemies by 20%. If Modo of the Peal is on the same team, steals 20% of each enemy’s Turn Meter instead.
Damage 4.5×ATK
Skill books (4)
  1. Level 2: Damage +10%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Buff/Debuff Chance +15%
  4. Level 5: Cooldown -1
A3

Blessing of the Sands

Cooldown 5 → 4 with books
Places a 50% [Increase ACC] buff and a 30% [Increase SPD] buff on all allies for 2 turns.

Has a 75% chance of removing all buffs from all enemies. If Modo of the Peal is on the same team, has a 75% chance of stealing all buffs from all enemies instead.
Skill books (3)
  1. Level 2: Buff/Debuff Chance +10%
  2. Level 3: Buff/Debuff Chance +15%
  3. Level 4: Cooldown -1
Passive

Beguiling Moves [P]

Ascension 3Cooldown 1
[Passive Effect]

When hit, has a 15% chance of randomly changing the attacker’s critical hits to weak, normal, or strong hits. If Modo of the Peal is on the same team, the chance increases to 30%.

[Active Effect]

Whenever this Champion is hit, increases the Turn Meter of the ally with the highest ATK by 50%.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Esme the Dancer's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Weaken], [Block Buffs].
  3. HP% - To stay alive - a dead support helps no one.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Weaken], [Block Buffs].
  3. RES - Resists enemy crowd control.
  4. HP% - To stay alive.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Esme the Dancer.

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