Leader auraIncreases Spirit allies' HP in all battles by 19%
Overview
Grappler is a Rare Spirit Defense champion from the Skinwalkers, built as a debuffer and buffer. In battle the kit places [Weaken], [Poison] and gives allies [Reflect Damage], [Shield]. As leader: increases Spirit allies' HP in all battles by 19%.
DebufferBuffer
Where Grappler helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 15 skill books to max every skill; each book upgrades a random skill.
A2 Soul Sizzle: cooldown 4 → 3
A3 Envelop: cooldown 5 → 4
A2 Soul Sizzle: effect chance 50% → 75%
A1 Hoodoo: effect chance 15% → 25%
+50% damage / healing in total across the skills
A1
Hoodoo
Attacks 2 times at random. Has a 15% chance of placing a 15% [Weaken] debuff for 2 turns.
Damage 2.3×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Buff/Debuff Chance +10%
A2
Soul Sizzle
Cooldown 4 → 3 with books
Attacks 1 enemy 2 times. Each hit has a 50% chance of placing two 2.5% [Poison] debuffs for 2 turns.
Damage 3.7×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
A3
Envelop
Ascension 3Cooldown 5 → 4 with books
Places a [Shield] buff on all allies equal to 20% of their HP and a 15% [Reflect Damage] buff on all allies for 2 turns.
Skill books (5)
Level 2: Shield +5%
Level 3: Shield +5%
Level 4: Shield +5%
Level 5: Shield +5%
Level 6: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Grappler's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.