Leader auraIncreases allies' HP in the Arena by 30%
Overview
Warden is an Epic Spirit Defense champion from the Dark Elves, built as a damage dealer, debuffer and buffer. In battle the kit places [Weaken], [Decrease ATK] and gives allies [Increase DEF], [Reflect Damage]. Its damage scales from DEF. As leader: increases allies' HP in the Arena by 30%.
Damage dealerDebufferBuffer
Where Warden helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 19 skill books to max every skill; each book upgrades a random skill.
A3 Wall of Thorns: cooldown 6 → 3
A1 Deathmark: effect chance 40% → 100%
A2 Rending Flames: cooldown 5 → 4
A2 Rending Flames: effect chance 50% → 70%
+60% damage / healing in total across the skills
A1
Deathmark
Attacks 1 enemy. Has a 40% chance of placing a 15% [Weaken] debuff for 1 turn. Damage inflicted is proportional to DEF.
Damage 3.5×DEF
Skill books (7)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +20%
Level 7: Damage +10%
Level 8: Buff/Debuff Chance +20%
A2
Rending Flames
Cooldown 5 → 4 with books
Attacks all enemies. Has a 50% chance of placing a 25% [Decrease ATK] debuff for 2 turns. Places a 30% [Increase DEF] buff on all allies for 2 turns. Damage inflicted is proportional to DEF.
Damage 3.7×DEF
Skill books (6)
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Damage +10%
Level 7: Cooldown -1
A3
Wall of Thorns
Cooldown 6 → 3 with books
Attacks all enemies 1 time. Places a 30% [Reflect Damage] buff on all allies for 2 turns.
Damage 2×ATK + 2.1×DEF
Skill books (6)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Level 6: Cooldown -1
Level 7: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Warden's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Weaken], [Decrease ATK] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.