Leader auraIncreases allies' SPD in all battles by 10%
Overview
Hellfreak is a Rare Spirit Attack champion from the Demonspawn, built as a damage dealer. In battle the kit steals enemy buffs, can take extra turns and places [Decrease DEF]. Its damage scales from ATK. As leader: increases allies' SPD in all battles by 10%.
Damage dealer
Where Hellfreak helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 15 skill books to max every skill; each book upgrades a random skill.
A3 Worst Nightmare: cooldown 6 → 4
A2 Mind Games: cooldown 4 → 3
A2 Mind Games: effect chance 50% → 75%
A1 Vile Blades: effect chance 20% → 40%
+40% damage / healing in total across the skills
A1
Vile Blades
Attacks 1 enemy 2 times. Each hit has a 20% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Damage 1.6×ATK
Skill books (8)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +5%
Level 7: Buff/Debuff Chance +5%
Level 8: Damage +5%
Level 9: Buff/Debuff Chance +5%
A2
Mind Games
Cooldown 4 → 3 with books
Attacks 1 enemy. Has a 50% chance of stealing all buffs from the target before attacking.
Damage 5.3×ATK
Skill books (5)
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
A3
Worst Nightmare
Cooldown 6 → 4 with books
Swaps HP with an enemy, then grants an Extra Turn.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Hellfreak's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.
ATK%- The skills' damage scales from ATK.
ACC- Optional - only the A1 places [Decrease DEF], so other stats come first.