Leader auraIncreases allies' ATK in all battles by 28%
Overview
Errol is a Legendary Force Attack champion from the Sacred Order, built as a damage dealer. In battle the kit steals enemy buffs and can take extra turns. Its damage scales from ATK. As leader: increases allies' ATK in all battles by 28%.
Damage dealer
Where Errol helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 12 skill books to max every skill; each book upgrades a random skill.
A2 Helmbreaker: cooldown 4 → 3
A3 Negation: cooldown 4 → 3
+115% damage / healing in total across the skills
A1
Blazing Sword
Attacks 1 enemy. Has an extra 30% chance of inflicting a critical hit.
Damage 3.9×ATK
Skill books (3)
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
A2
Helmbreaker
Cooldown 4 → 3 with books
Attacks all enemies 2 times. Has an extra 30% chance of inflicting a critical hit. Each hit will ignore 15% of the target's DEF.
Damage 1.85×ATK
Skill books (5)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Damage +15%
Level 6: Cooldown -1
A3
Negation
Ascension 3Cooldown 4 → 3 with books
Attacks 1 enemy. Removes all debuffs from this Champion and steals all buffs from the target before attacking. Has an extra 30% chance of inflicting a critical hit. Grants an Extra Turn if the target is killed.
Damage 5.2×ATK
Skill books (4)
Level 2: Damage +15%
Level 3: Damage +15%
Level 4: Damage +15%
Level 5: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Errol's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.