Overview Hoforees the Tusked is an Epic Force Support champion from the Skinwalkers, built as a buffer, reviver and crowd control. In battle the kit revives fallen allies, fills allies' Turn Meters, places [Stun] and gives allies [Increase ATK], [Increase C.RATE], [Strengthen]. As leader: increases allies' RES in all battles by 40.
Buffer Reviver Crowd control Turn meter
Where Hoforees the Tusked helps Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Skills
10/10 Book value Worth books early. 9 skill books to max every skill; each book upgrades a random skill.
A2 War Whoop: cooldown 5 → 3 A3 Eternal War: cooldown 7 → 5 A1 Burly Bash: effect chance 10% → 30% +10% damage / healing in total across the skills
A1
Burly Bash Attacks 1 enemy 2 times. Each hit has a 10% chance of placing a
[Stun] debuff for 1 turn.
Skill books (5) Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +5% Level 6: Buff/Debuff Chance +10% A2
War Whoop Cooldown 5 → 3 with books Skill books (2) Level 2: Cooldown -1 Level 3: Cooldown -1 A3
Eternal War Ascension 3 Cooldown 7 → 5 with books Revives 2 random allies with 50% HP and fills their Turn Meters by 50%. After the revival, places a 25%
[Strengthen] buff on all allies for 2 turns.
Skill books (2) Level 2: Cooldown -1 Level 3: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works .
Suggested build A starting point worked out from Hoforees the Tusked's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs .
PvE: dungeons, bosses, campaign Arena
Stat priority SPD - A support's value is how often it acts. HP% - The damage scales from HP - and it keeps the champion alive. RES - Shrugs off enemy debuffs. ACC - Optional - only the A1 places [Stun], so other stats come first.
Gear set combinations Maximum SPD - a support's value is how often it acts.
Gives: SPD +36%
Fast, with HP and a heal every turn.
Gives: SPD +24%, HP +15%, Immortal effect
Sustain in long boss fights.
Gives: SPD +12%, Lifesteal effect
Main stats Weapon ATK Fixed Helmet HP Fixed Shield DEF Fixed Gauntlets HP% Survivability and the HP-based skills Chestplate HP% Survivability Boots SPD Always - turns win fights Ring HP Flat HP Amulet HP Flat HP Banner RES Resists enemy debuffs
Masteries The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Support T1 Steadfast MAX HP. T2 Shieldbearer Stronger [Shield] buffs. T3 Rapid Response Turn meter when its buffs expire. T4 Lore of Steel Stronger set bonuses (Speed...). T5 Lasting Gifts Its buffs can last a turn longer. T6 Timely Intervention Turn meter when an ally drops low. Defense T1 Defiant RES. T2 Blastproof Less AoE damage taken. T3 Resurgent Can shake off a debuff after a big hit. T4 Delay Death Takes less damage from the same enemy over time. T5 Cycle of Revenge Turn meter when allies are crit. T6 Fearsome Presence Better odds for its crowd control.
Blessings Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions. Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading. Commanding Presence - The simpler aura booster for a leader; useless unless the champion is leading the team. How blessings work
Relics Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets. Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often. Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones. How relics work
Stat priority SPD - A support's value is how often it acts - and acting first in the Arena. HP% - The damage scales from HP - and it keeps the champion alive. RES - Resists enemy crowd control. ACC - Optional - only the A1 places [Stun], so other stats come first.
Gear set combinations Maximum SPD - a support's value is how often it acts.
Gives: SPD +36%
Fast, with HP and a heal every turn.
Gives: SPD +24%, HP +15%, Immortal effect
SPD and a [Shield] to survive the opening.
Gives: SPD +24%, HP +15%, Divine Speed effect, Immortal effect
Main stats Weapon ATK Fixed Helmet HP Fixed Shield DEF Fixed Gauntlets HP% Survivability and the HP-based skills Chestplate HP% Survivability Boots SPD Always - turns win fights Ring HP Flat HP Amulet HP Flat HP Banner RES Resists enemy debuffs
Masteries The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Support T1 Steadfast MAX HP. T2 Shieldbearer Stronger [Shield] buffs. T3 Rapid Response Turn meter when its buffs expire. T4 Lore of Steel Stronger set bonuses (Speed...). T5 Lasting Gifts Its buffs can last a turn longer. T6 Timely Intervention Turn meter when an ally drops low. Defense T1 Defiant RES. T2 Improved Parry Less damage from crits. T3 Wisdom of Battle Can block debuffs after crowd control ends. T4 Harvest Despair Its crowd control can also place [Leech]. T5 Cycle of Revenge Turn meter when allies are crit. T6 Unshakeable +50 RES.
Blessings Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions. Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading. Commanding Presence - The simpler aura booster for a leader; useless unless the champion is leading the team. How blessings work
Relics Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets. Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often. Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones. How relics work