Interceptor is a Rare Void Defense champion from the High Elves, built as a damage dealer, debuffer and crowd control. In battle the kit pushes enemies' Turn Meters back and places [Weaken], [Decrease SPD], [Sleep]. Its damage scales from DEF.
Damage dealerDebufferCrowd control
Where Interceptor helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 11 skill books to max every skill; each book upgrades a random skill.
A2 Somnolent Toxin: cooldown 6 → 5
A3 Ward Off: cooldown 6 → 5
A1 Leg Pierce: effect chance 25% → 30%
A2 Somnolent Toxin: effect chance 45% → 50%
+35% damage / healing in total across the skills
A1
Leg Pierce
Attacks 1 enemy. Has a 25% chance of placing a 15% [Decrease SPD] debuff for 2 turns.
Damage 4.4×DEF
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
A2
Somnolent Toxin
Ascension 3Cooldown 6 → 5 with books
Attacks 1 enemy. Has a 45% chance of placing a [Sleep] debuff for 2 turns. Places a 15% [Weaken] debuff for 2 turns if this Skill does not place a [Sleep] debuff.
Damage 5.8×DEF
Skill books (6)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Buff/Debuff Chance +5%
Level 7: Cooldown -1
A3
Ward Off
Cooldown 6 → 5 with books
Decreases the Turn Meter of all enemies by 15%.
Skill books (1)
Level 2: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Interceptor's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Weaken], [Decrease SPD], [Sleep] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.