Lanakis the Chosen is a Legendary Magic Support champion from the Dark Elves, built as a buffer, healer and turn meter. In battle the kit keeps the team healing over time, calls allies into a team attack, fills allies' Turn Meters, can take extra turns and gives allies [Increase ATK], [Increase C.RATE].
BufferHealerTurn meter
Where Lanakis the Chosen helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 10 skill books to max every skill; each book upgrades a random skill.
A2 Companions of Fate: cooldown 5 → 4
A3 Banner of Legend: cooldown 5 → 4
A3 Banner of Legend: effect chance 25% → 50%
+25% damage / healing in total across the skills
A1
Chosen's Touch
Attacks 1 enemy. Places a 15% [Continuous Heal] buff on this Champion for 1 turn if the attack is critical.
Damage 3.2×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
A2
Companions of Fate
Ascension 3Cooldown 5 → 4 with books
Teams up with 3 random allies to attack a single enemy. The allies joining the attack will use their default skills. Fills the Turn Meters of all allies by 30%. Increases the duration of all ally buffs by 1 turn.
Skill books (1)
Level 2: Cooldown -1
A3
Banner of Legend
Cooldown 5 → 4 with books
Places a 30% [Increase C. RATE] buff and a 50% [Increase ATK] buff on all allies for 2 turns. Has a 25% chance of granting an Extra Turn.
Skill books (5)
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Lanakis the Chosen's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.