Leader auraIncreases allies' SPD in all battles by 19%
Overview
Senna Amberheart is a Legendary Void Support champion from the Dwarves, built as a buffer, healer and reviver. In battle the kit keeps the team healing over time, fills allies' Turn Meters, revives fallen allies, calls allies into a team attack and gives allies [Continuous Heal], [Increase SPD]. As leader: increases allies' SPD in all battles by 19%.
BufferHealerReviverTurn meter
Where Senna Amberheart helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Revives all dead allies with 50% HP and 50% Turn Meter.
Then, teams up with all allies revived by this skill to attack the enemy with the lowest HP. The allies joining the attack will use their default skills.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Passive
Healing Glow [P]
Ascension 3
Whenever a [Continuous Heal] buff activates on any ally, fills the Turn Meters of all allies by 5%.
At the end of this Champion’s turn, increases the duration of a [Continuous Heal] buff on a random ally except this Champion for 1 turn.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Senna Amberheart's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.