Leader auraIncreases allies' HP in Dungeons by 33%
Overview
Maneater is an Epic Void HP champion from the Ogryn Tribes, built as a damage dealer, buffer and crowd control. In battle the kit pushes enemies' Turn Meters back, places [Decrease ATK] and gives allies [Block Debuffs], [Unkillable]. Its damage scales from ATK. As leader: increases allies' HP in Dungeons by 33%.
Damage dealerBufferCrowd control
Where Maneater helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 11 skill books to max every skill; each book upgrades a random skill.
A3 Ancient Blood: cooldown 7 → 5
A2 Syphon: cooldown 4 → 3
+40% damage / healing in total across the skills
A1
Pummel
Attacks 1 enemy. Places a 50% [Decrease ATK] debuff on all enemies if this attack is critical.
Damage 5.5×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
A2
Syphon
Ascension 3Cooldown 4 → 3 with books
Attacks 1 enemy. Fully depletes the target's Turn Meter. Fills this Champion's Turn Meter equal to the amount the target loses.
Damage 8.2×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Cooldown -1
A3
Ancient Blood
Cooldown 7 → 5 with books
This Champion receives damage, then places an [Unkillable] buff and a [Block Debuffs] buff on all allies for 2 turns. Damage received is equal to 5% MAX HP for each alive ally.
Scales from HP
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Maneater's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.
ATK%- The skills' damage scales from ATK.
ACC- Optional - only the A1 places [Decrease ATK], so other stats come first.
Chronocube- Once per battle it can give two turns in a row (then skips the next one) - best on a champion whose double turn sets up the team, such as an opening buff or a big hit.
Torch of Thralldom- Raises the wearer's stats for each ally of the same faction - strong on teams built around a single faction.
Hammer of Ending- A hard hit can add a guaranteed 1-turn [Stun]; works on ordinary enemies, not on bosses that cannot be stunned.
Chronocube- Once per battle it can give two turns in a row (then skips the next one) - best on a champion whose double turn sets up the team, such as an opening buff or a big hit.
Torch of Thralldom- Raises the wearer's stats for each ally of the same faction - strong on teams built around a single faction.
Hammer of Ending- A hard hit can add a guaranteed 1-turn [Stun]; works on ordinary enemies, not on bosses that cannot be stunned.