Leader auraIncreases allies' C.RATE in all battles by 19%
Overview
Necrohunter is an Epic Magic Attack champion from the Knights Revenant, built as a damage dealer. In battle the kit places [Decrease DEF]. Its damage scales from ATK. As leader: increases allies' C.RATE in all battles by 19%.
Damage dealer
Where Necrohunter helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 13 skill books to max every skill; each book upgrades a random skill.
A2 Gravestorm: cooldown 4 → 3
A3 Tomb Stalker: cooldown 4 → 3
A1 Crypt Arrows: effect chance 50% → 65%
+50% damage / healing in total across the skills
A1
Crypt Arrows
Attacks 1 enemy 2 times.
Each hit has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Damage 2×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
A2
Gravestorm
Cooldown 4 → 3 with books
Attacks 1 enemy. Attacks all enemies 1 time if this attack is critical.
Damage 5.6×ATK / 2.5×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
A3
Tomb Stalker
Ascension 3Cooldown 4 → 3 with books
Attacks 1 enemy.
Places a [Perfect Veil] buff on this Champion for 2 turns if this attack is critical.
Damage 6.1×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Necrohunter's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.
ATK%- The skills' damage scales from ATK.
ACC- Optional - only the A1 places [Decrease DEF], so other stats come first.